Commit Graph

173 Commits

Author SHA1 Message Date
286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1 Basic projectile implementation (put sample version in FilthEaterModelView) 2025-10-23 18:50:05 -07:00
bc161a58b3 Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
f0c4e65783 Refactor stats 2025-10-22 16:24:07 -07:00
6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure 2025-10-22 02:41:08 -07:00
44fd8c82b0 Rework enemy behavior (still in progress but shouldn't crash) 2025-10-20 19:24:50 -07:00
Pal
20b659681a More enemy VFX added and attacks setup, old Shield of Heaven frames removed, player camera rotation fixed 2025-10-15 20:17:04 -07:00
Pal
2786c95c22 re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow. 2025-10-09 03:23:27 -07:00
Pal
b0f6aa176e Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-10-08 00:59:25 -07:00
e29bef51c5 Move player during load screens to prevent activating minimaps for current position 2025-10-07 23:33:02 -07:00
Pal
9ed5f8600c Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine. 2025-10-07 21:38:27 -07:00
Pal
4c5281c852 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-10-07 01:18:25 -07:00
Pal
8e030aabcd OW tweaks 2025-10-07 01:18:17 -07:00
d692d5c705 Disable VT timer by default 2025-10-07 01:02:04 -07:00
Pal
9bfb410f99 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-10-07 00:30:31 -07:00
Pal
18cf7e062c Overworld Fixes 2025-10-07 00:30:11 -07:00
aa624f7784 Animation tree fixes 2025-10-06 23:49:42 -07:00
1545ec73b0 Add rescued items spawn to overworld 2025-10-06 22:22:07 -07:00
Pal
06608fe435 Overworld Update 2025-10-06 20:03:43 -07:00
0bf87c0dc2 Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues
Fix michael animation state
2025-10-06 14:20:08 -07:00
Pal
57b61e86a4 Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names. 2025-10-06 04:25:21 -07:00
ec0f9ebff7 Simplify enemy animation logic 2025-10-06 02:13:05 -07:00
Pal
ad29e57fc9 Initial pass of lighting and particle systems for all area 1 rooms complete. 2025-10-04 03:52:04 -07:00
Pal
f2e22032df Started on individual room lighting and additional room fixes from un-applied transformations. 2025-10-03 19:09:16 -07:00
Pal
122d0e7794 made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx, 2025-10-03 04:43:45 -07:00
3bcb747473 Figured out the math for EXP per level 2025-10-01 01:46:27 -07:00
6ee1788337 Adjust HP totals for enemies 2025-09-30 19:32:49 -07:00
70fe9e953b Revert "Compress Red Ambassador and Shield of Heaven"
This reverts commit 1d36879fbb.
2025-09-30 19:26:30 -07:00
abf34d7d9e Small adjustment to map loading stuff 2025-09-30 18:20:55 -07:00
6f582fcca1 Add map loading logic and spawn rate control 2025-09-30 02:32:03 -07:00
70d1871985 Add B Corridor 2025-09-27 22:06:35 -07:00
0bac61a762 Cleanup 2025-09-27 00:22:06 -07:00
2ea96e5933 Arrange debug floor situation 2025-09-26 22:50:09 -07:00
2a3c80a7af Fix map paths 2025-09-26 19:45:48 -07:00
1d36879fbb Compress Red Ambassador and Shield of Heaven 2025-09-26 19:32:00 -07:00
0292888351 Compress Aqueos demon 2025-09-26 19:22:14 -07:00
Pal
4374bc54f5 Added all Corridor Area 1 Variations as .tscns 2025-09-26 18:31:29 -07:00
Pal
1b6a7713a8 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-09-26 16:00:23 -07:00
Pal
5bb4aca510 cleanup of map/dungeon folder + water room fix 2025-09-26 16:00:17 -07:00
30363d3513 Compress Chariot 2025-09-26 15:33:47 -07:00
9f26b5fda7 Fix merge 2025-09-26 14:13:13 -07:00
9107b8c570 Rework loading maps to be asynchronous, change debug menu so that its not completely pausing the game 2025-09-26 14:06:50 -07:00
Pal
578cde65cc Mergepoint II 2025-09-26 04:08:37 -07:00
Pal
3aa1d66040 Dungeon Room Re-import and Old Models Deleted 2025-09-26 04:06:41 -07:00
7e9114bfd1 Speeeeeed up 2025-09-26 02:22:03 -07:00
928112188b Update enemy animations, make Loading screen a scene 2025-09-26 00:17:38 -07:00
Pal
be47f38963 DW Arm Animation Fixes + Minimap Player Icon Fix 2025-09-25 19:03:07 -07:00
Pal
84b95abfa1 Psychomerge 2025-09-25 17:41:08 -07:00
f75cd03744 Fix UID 2025-09-25 03:59:54 -07:00
78e08bec5c Support opening monster viewer screen from main menu 2025-09-25 03:55:20 -07:00