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4ffe04fcff
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Exploding wall implementation
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2026-01-26 02:15:03 -08:00 |
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e63a94210c
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Looking into room collisions we need; set up plastique behavior
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2026-01-25 19:40:59 -08:00 |
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Pal
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bba0bb5ecd
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Minimap Reveal system tscns added, floor adjustments, collisions added for mazefloor
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2026-01-25 02:19:11 -08:00 |
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Pal
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97472f2a61
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Deleted old unused Corridor tscns, B set (Floors 9-15) complete
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2026-01-22 16:14:58 -08:00 |
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Pal
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eb4e901c8a
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Boss 1 death animation animations added, wall explosion animation added.
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2026-01-14 00:46:15 -08:00 |
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Pal
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70f7642d0f
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Special room with bombable wall added + start on plastique explosoin
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2026-01-12 22:06:43 -08:00 |
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Pal
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1ee3e97f85
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Overworld Gate object added, visual assetts added, test animation added
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2025-12-03 23:54:20 -08:00 |
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Pal
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e7bae342c9
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SFX additions
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2025-11-16 16:12:21 -08:00 |
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Pal
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2786c95c22
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re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow.
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2025-10-09 03:23:27 -07:00 |
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Pal
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9ed5f8600c
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Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
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2025-10-07 21:38:27 -07:00 |
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Pal
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122d0e7794
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made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx,
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2025-10-03 04:43:45 -07:00 |
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2ea96e5933
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Arrange debug floor situation
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2025-09-26 22:50:09 -07:00 |
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Pal
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5bb4aca510
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cleanup of map/dungeon folder + water room fix
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2025-09-26 16:00:17 -07:00 |
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928112188b
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Update enemy animations, make Loading screen a scene
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2025-09-26 00:17:38 -07:00 |
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Pal
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84b95abfa1
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Psychomerge
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2025-09-25 17:41:08 -07:00 |
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84f0f8338f
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Restructure loading of game
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2025-09-25 02:50:55 -07:00 |
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