Commit Graph

16 Commits

Author SHA1 Message Date
4ffe04fcff Exploding wall implementation 2026-01-26 02:15:03 -08:00
e63a94210c Looking into room collisions we need; set up plastique behavior 2026-01-25 19:40:59 -08:00
Pal
bba0bb5ecd Minimap Reveal system tscns added, floor adjustments, collisions added for mazefloor 2026-01-25 02:19:11 -08:00
Pal
97472f2a61 Deleted old unused Corridor tscns, B set (Floors 9-15) complete 2026-01-22 16:14:58 -08:00
Pal
eb4e901c8a Boss 1 death animation animations added, wall explosion animation added. 2026-01-14 00:46:15 -08:00
Pal
70f7642d0f Special room with bombable wall added + start on plastique explosoin 2026-01-12 22:06:43 -08:00
Pal
1ee3e97f85 Overworld Gate object added, visual assetts added, test animation added 2025-12-03 23:54:20 -08:00
Pal
e7bae342c9 SFX additions 2025-11-16 16:12:21 -08:00
Pal
2786c95c22 re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow. 2025-10-09 03:23:27 -07:00
Pal
9ed5f8600c Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine. 2025-10-07 21:38:27 -07:00
Pal
122d0e7794 made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx, 2025-10-03 04:43:45 -07:00
2ea96e5933 Arrange debug floor situation 2025-09-26 22:50:09 -07:00
Pal
5bb4aca510 cleanup of map/dungeon folder + water room fix 2025-09-26 16:00:17 -07:00
928112188b Update enemy animations, make Loading screen a scene 2025-09-26 00:17:38 -07:00
Pal
84b95abfa1 Psychomerge 2025-09-25 17:41:08 -07:00
84f0f8338f Restructure loading of game 2025-09-25 02:50:55 -07:00