147f04d2ff
Modify palm of heaven, remove random box item in altar
2026-02-05 10:52:13 -08:00
8ea881edb3
Item holy and all element implementation, still need to work out some of the math for it
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Fix bonus defense for weapons
2026-02-05 10:48:24 -08:00
8a99771491
Add more boxes, implement weapon that gets stronger on lower HP
2026-02-04 23:51:07 -08:00
52dc8fb9e4
Box item implementation
2026-02-04 01:49:17 -08:00
db7a1df1f7
Started implementing SFX
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Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
286c221530
Improvements to save and loading
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Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1
Basic projectile implementation (put sample version in FilthEaterModelView)
2025-10-23 18:50:05 -07:00
bc161a58b3
Additional refactoring and fixing of equipment data
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Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
f0c4e65783
Refactor stats
2025-10-22 16:24:07 -07:00
44fd8c82b0
Rework enemy behavior (still in progress but shouldn't crash)
2025-10-20 19:24:50 -07:00
cf03c75ada
Add test shader for godrays, use rigidbodies to put all spawned items on the ground
2025-06-28 12:26:26 -07:00
a7381658f4
Add debug menu, add ability to load next floor or spawn item
2025-04-09 22:45:00 -07:00
ffc3177244
Start on Atonement weapon
2025-03-30 21:57:41 -07:00
9d3621dd2c
Mystery item implementation
2025-03-26 23:13:01 -07:00
d8c5bc8f78
Fix texture stuff
2025-03-09 12:24:30 -07:00
ae017dd679
Rename project
2025-03-08 13:49:46 -08:00
3b5ee84ce2
Move save logic out of Game
2025-03-07 00:32:19 -08:00
a09f6ec5a5
Move files and folders to new repo format to enable multi-project format
2025-03-06 22:07:25 -08:00