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db7a1df1f7
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Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
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2025-11-25 03:04:07 -08:00 |
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7e6dca1c29
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Rework game over logic and game initialization
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2025-10-27 15:04:01 -07:00 |
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f5360adbf1
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Basic projectile implementation (put sample version in FilthEaterModelView)
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2025-10-23 18:50:05 -07:00 |
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bc161a58b3
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Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
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2025-10-23 00:05:44 -07:00 |
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f0c4e65783
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Refactor stats
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2025-10-22 16:24:07 -07:00 |
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6ec45c4805
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Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
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2025-10-22 02:41:08 -07:00 |
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44fd8c82b0
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Rework enemy behavior (still in progress but shouldn't crash)
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2025-10-20 19:24:50 -07:00 |
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9d3621dd2c
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Mystery item implementation
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2025-03-26 23:13:01 -07:00 |
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13e2ef90c8
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Revamp boss logic
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2025-03-18 00:12:36 -07:00 |
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a1c26ed7fb
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Refactor more stuff (Audio mostly)
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2025-03-10 20:52:39 -07:00 |
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d8c5bc8f78
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Fix texture stuff
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2025-03-09 12:24:30 -07:00 |
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ae017dd679
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Rename project
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2025-03-08 13:49:46 -08:00 |
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8a61104868
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Refactor inventory menu logic
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2025-03-07 20:42:56 -08:00 |
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3b5ee84ce2
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Move save logic out of Game
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2025-03-07 00:32:19 -08:00 |
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a09f6ec5a5
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Move files and folders to new repo format to enable multi-project format
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2025-03-06 22:07:25 -08:00 |
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