Commit Graph

38 Commits

Author SHA1 Message Date
04543fcfac Add plastique item
Add Door object
Initial work for look up animation
2026-01-02 17:06:01 -08:00
Pal
95227946d1 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-12-03 23:54:32 -08:00
Pal
1ee3e97f85 Overworld Gate object added, visual assetts added, test animation added 2025-12-03 23:54:20 -08:00
6f90a0985a General UI Work 2025-12-03 23:21:29 -08:00
Pal
725547d388 Late November Merge 2025-11-26 02:38:43 -08:00
Pal
539430d112 VFX Assetts Added 2025-11-26 02:37:45 -08:00
db7a1df1f7 Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
Pal
23fdf7309d VFX Assetts Added 2025-11-17 19:17:52 -08:00
Pal
e7bae342c9 SFX additions 2025-11-16 16:12:21 -08:00
a5846e08dc Rewrite and simplify Inventory Menu, various fixes for item effects 2025-11-04 01:12:16 -08:00
Pal
11cbb8c4e5 SFX batch 1 import and some implementation, minimap icons added 2025-10-27 20:08:17 -07:00
7e6dca1c29 Rework game over logic and game initialization 2025-10-27 15:04:01 -07:00
286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1 Basic projectile implementation (put sample version in FilthEaterModelView) 2025-10-23 18:50:05 -07:00
bc161a58b3 Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
f0c4e65783 Refactor stats 2025-10-22 16:24:07 -07:00
6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure 2025-10-22 02:41:08 -07:00
44fd8c82b0 Rework enemy behavior (still in progress but shouldn't crash) 2025-10-20 19:24:50 -07:00
4f1251d402 Re-implement audio managers 2025-09-08 23:24:33 -07:00
cf03c75ada Add test shader for godrays, use rigidbodies to put all spawned items on the ground 2025-06-28 12:26:26 -07:00
a7381658f4 Add debug menu, add ability to load next floor or spawn item 2025-04-09 22:45:00 -07:00
ffc3177244 Start on Atonement weapon 2025-03-30 21:57:41 -07:00
2378030a0f Pick up thrown items 2025-03-27 00:37:16 -07:00
9d3621dd2c Mystery item implementation 2025-03-26 23:13:01 -07:00
84c4d1b9ce Demon wall implementation (attack data, takes damage, dies, etc) but mostly placeholders 2025-03-25 00:09:33 -07:00
f6c42747ca Fix sort bug, add to max hp on level up 2025-03-19 01:31:19 -07:00
13e2ef90c8 Revamp boss logic 2025-03-18 00:12:36 -07:00
22c9590442 Add more NPCs, update dialogue manager to 4.4 compatible version 2025-03-12 00:29:39 -07:00
f060229b5e Add stackable items 2025-03-11 16:00:46 -07:00
a1c26ed7fb Refactor more stuff (Audio mostly) 2025-03-10 20:52:39 -07:00
d8c5bc8f78 Fix texture stuff 2025-03-09 12:24:30 -07:00
ae017dd679 Rename project 2025-03-08 13:49:46 -08:00
8a61104868 Refactor inventory menu logic 2025-03-07 20:42:56 -08:00
fe3c539a62 Fix up item usage 2025-03-07 18:40:14 -08:00
c3bfab5f53 Refactoring game logic 2025-03-07 12:05:20 -08:00
b7bf4f3d10 Move Player logic to other project 2025-03-07 01:26:14 -08:00
3b5ee84ce2 Move save logic out of Game 2025-03-07 00:32:19 -08:00
a09f6ec5a5 Move files and folders to new repo format to enable multi-project format 2025-03-06 22:07:25 -08:00