Commit Graph

10 Commits

Author SHA1 Message Date
zenny 03d6957d3b Add small light to every 2D enemy, utilize CanMove tag to prevent some enemies (like Filth Eater) from moving while attacking (if it makes sense to do so) 2026-06-14 01:53:31 -07:00
zenny 840ffe1a9a Fix really really really annoying issue with enemy spawns
Godot refuses to set CharacterBody3D positions correctly unless you call ResetPhysicsInterpolation immediately after
2026-03-01 17:54:34 -08:00
zenny 366ed9f5e6 Beeg fixpack 2026-02-16 03:30:45 -08:00
zenny 5233da4225 Various cleanup 2026-02-15 20:35:05 -08:00
zenny 9c4c82af68 All items have an image 2026-02-15 02:56:26 -08:00
zenny 97198afe18 Fix dropped/thrown item behavior 2026-02-10 14:57:41 -08:00
zenny cf03c75ada Add test shader for godrays, use rigidbodies to put all spawned items on the ground 2025-06-28 12:26:26 -07:00
zenny ffc3177244 Start on Atonement weapon 2025-03-30 21:57:41 -07:00
zenny 9d3621dd2c Mystery item implementation 2025-03-26 23:13:01 -07:00
zenny a09f6ec5a5 Move files and folders to new repo format to enable multi-project format 2025-03-06 22:07:25 -08:00