Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less

This commit is contained in:
2025-04-01 20:54:30 -07:00
parent 762444fe2c
commit f6a2d28dde
34 changed files with 490 additions and 626 deletions

View File

@@ -28,69 +28,69 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_868fr"]
resource_name = "AREA 2 FLOOR"
cull_mode = 2
cull_mode = 0
albedo_texture = ExtResource("3_tnx8b")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_clai8"]
resource_name = "AREA 2 SWIRL"
cull_mode = 2
cull_mode = 0
albedo_texture = ExtResource("4_rs16x")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4oxbv"]
resource_name = "AREA 2 CORRIDOR TRIM"
cull_mode = 2
cull_mode = 0
albedo_texture = ExtResource("5_t7egw")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c51af"]
resource_name = "AREA 2 STUCCO 2"
cull_mode = 2
cull_mode = 0
albedo_texture = ExtResource("6_xjjgb")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_opkpy"]
resource_name = "AREA 2 STUCCO"
cull_mode = 2
cull_mode = 0
albedo_texture = ExtResource("7_c7j35")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bf7in"]
resource_name = "AREA 2 WALL"
cull_mode = 2
cull_mode = 0
albedo_texture = ExtResource("8_lit81")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kk1mk"]
resource_name = "AREA 2 DARK "
cull_mode = 2
cull_mode = 0
albedo_texture = ExtResource("9_6t0l5")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4qljw"]
resource_name = "AREA 2 PANEL"
cull_mode = 2
cull_mode = 0
albedo_texture = ExtResource("10_dd7tf")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rko7m"]
resource_name = "AREA 2 FLOOR VARIATION"
cull_mode = 2
cull_mode = 0
albedo_texture = ExtResource("11_2uu1h")
roughness = 0.5
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_khfw2"]
resource_name = "Material.014"
cull_mode = 2
cull_mode = 0
albedo_texture = ExtResource("12_dxo76")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ooexa"]
resource_name = "Material.271"
transparency = 4
cull_mode = 2
cull_mode = 0
albedo_texture = ExtResource("13_xddav")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mu03j"]
resource_name = "Material.022"
cull_mode = 2
cull_mode = 0
albedo_texture = ExtResource("14_nv4fp")
texture_filter = 2
@@ -99,31 +99,31 @@ resource_name = "Material.023"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
cull_mode = 0
albedo_texture = ExtResource("15_npjc1")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k77rf"]
resource_name = "Material.026"
cull_mode = 2
cull_mode = 0
albedo_texture = ExtResource("16_eox24")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7hvvx"]
resource_name = "Material.007"
cull_mode = 2
cull_mode = 0
albedo_texture = ExtResource("17_61s3r")
roughness = 0.4
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_m6wot"]
resource_name = "Material.010"
cull_mode = 2
cull_mode = 0
albedo_texture = ExtResource("18_xqxm8")
roughness = 0.5
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fuggx"]
resource_name = "Material.012"
cull_mode = 2
cull_mode = 0
albedo_texture = ExtResource("19_lfgps")
roughness = 0.5