Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less
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@@ -18,7 +18,7 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5ou2x"]
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resource_name = "Material.005"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("3_jpe4o")
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texture_filter = 2
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@@ -59,42 +59,42 @@ shadow_mesh = SubResource("ArrayMesh_q0gko")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kxyir"]
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resource_name = "Material"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("4_euk7n")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tx1hr"]
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resource_name = "Material.002"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("5_wmaqp")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6k3yj"]
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resource_name = "Material.003"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("6_4ad6e")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pmy6i"]
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resource_name = "Material.004"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("7_7yuos")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6r75s"]
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resource_name = "Material.006"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("8_h5vd2")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_m0dgx"]
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resource_name = "Material.007"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("9_3yy2v")
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texture_filter = 2
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