Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less

This commit is contained in:
2025-04-01 20:54:30 -07:00
parent 762444fe2c
commit f6a2d28dde
34 changed files with 490 additions and 626 deletions

View File

@@ -18,7 +18,7 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5ou2x"]
resource_name = "Material.005"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("3_jpe4o")
texture_filter = 2
@@ -59,42 +59,42 @@ shadow_mesh = SubResource("ArrayMesh_q0gko")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kxyir"]
resource_name = "Material"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("4_euk7n")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tx1hr"]
resource_name = "Material.002"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("5_wmaqp")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6k3yj"]
resource_name = "Material.003"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("6_4ad6e")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pmy6i"]
resource_name = "Material.004"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("7_7yuos")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6r75s"]
resource_name = "Material.006"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("8_h5vd2")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_m0dgx"]
resource_name = "Material.007"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("9_3yy2v")
texture_filter = 2