Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less

This commit is contained in:
2025-04-01 20:54:30 -07:00
parent 762444fe2c
commit f6a2d28dde
34 changed files with 490 additions and 626 deletions
@@ -29,7 +29,7 @@ resource_name = "Material"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("3_nwdhf")
texture_filter = 2
@@ -69,7 +69,7 @@ shadow_mesh = SubResource("ArrayMesh_ml72x")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1sadb"]
resource_name = "AREA 2 DARKER"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("4_h7qp4")
texture_filter = 2
@@ -111,14 +111,14 @@ shadow_mesh = SubResource("ArrayMesh_6o2uv")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7bwcq"]
resource_name = "FLOOR TILE AREA 2"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("5_vsl56")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u6lo0"]
resource_name = "HAND"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("6_pku0v")
texture_filter = 2
@@ -126,14 +126,14 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a47cq"]
resource_name = "STONE PANEL"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("7_6kmoo")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eemko"]
resource_name = "GREEN BIT"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("8_nm1ej")
texture_filter = 2
@@ -141,21 +141,21 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8gdaj"]
resource_name = "AREA 2 MAIN"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("9_23vsb")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_roqyw"]
resource_name = "INNER ROCK 1"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("10_jm4id")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c1ubp"]
resource_name = "INNER ROCK 2"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("11_ufrrb")
texture_filter = 2
@@ -357,7 +357,7 @@ shadow_mesh = SubResource("ArrayMesh_xftij")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ldb6s"]
resource_name = "Empty.005"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("12_7pxu2")
texture_filter = 2
@@ -396,7 +396,7 @@ shadow_mesh = SubResource("ArrayMesh_septm")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d7q3t"]
resource_name = "WATER"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("13_0o1jq")
@@ -452,7 +452,7 @@ shader_parameter/FoamGlowIntensity = 0.295
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_b8mbh"]
resource_name = "Material.002"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("14_v56an")
@@ -528,7 +528,7 @@ resource_name = "RAILING BILLBOARD"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("15_k70ho")
@@ -656,13 +656,13 @@ shadow_mesh = SubResource("ArrayMesh_od287")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_er6pv"]
resource_name = "CYLINDER"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("16_uquwp")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a40ha"]
resource_name = "COLUMN GREEN"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("14_v56an")