Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less
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@@ -29,7 +29,7 @@ resource_name = "Material"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("3_nwdhf")
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texture_filter = 2
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@@ -69,7 +69,7 @@ shadow_mesh = SubResource("ArrayMesh_ml72x")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1sadb"]
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resource_name = "AREA 2 DARKER"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("4_h7qp4")
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texture_filter = 2
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@@ -111,14 +111,14 @@ shadow_mesh = SubResource("ArrayMesh_6o2uv")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7bwcq"]
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resource_name = "FLOOR TILE AREA 2"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("5_vsl56")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u6lo0"]
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resource_name = "HAND"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("6_pku0v")
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texture_filter = 2
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@@ -126,14 +126,14 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a47cq"]
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resource_name = "STONE PANEL"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("7_6kmoo")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eemko"]
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resource_name = "GREEN BIT"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("8_nm1ej")
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texture_filter = 2
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@@ -141,21 +141,21 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8gdaj"]
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resource_name = "AREA 2 MAIN"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("9_23vsb")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_roqyw"]
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resource_name = "INNER ROCK 1"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("10_jm4id")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c1ubp"]
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resource_name = "INNER ROCK 2"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("11_ufrrb")
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texture_filter = 2
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@@ -357,7 +357,7 @@ shadow_mesh = SubResource("ArrayMesh_xftij")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ldb6s"]
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resource_name = "Empty.005"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("12_7pxu2")
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texture_filter = 2
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@@ -396,7 +396,7 @@ shadow_mesh = SubResource("ArrayMesh_septm")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d7q3t"]
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resource_name = "WATER"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("13_0o1jq")
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@@ -452,7 +452,7 @@ shader_parameter/FoamGlowIntensity = 0.295
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_b8mbh"]
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resource_name = "Material.002"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("14_v56an")
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@@ -528,7 +528,7 @@ resource_name = "RAILING BILLBOARD"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("15_k70ho")
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@@ -656,13 +656,13 @@ shadow_mesh = SubResource("ArrayMesh_od287")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_er6pv"]
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resource_name = "CYLINDER"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("16_uquwp")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a40ha"]
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resource_name = "COLUMN GREEN"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("14_v56an")
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