Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less

This commit is contained in:
2025-04-01 20:54:30 -07:00
parent 762444fe2c
commit f6a2d28dde
34 changed files with 490 additions and 626 deletions

View File

@@ -23,7 +23,7 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3w3oe"]
resource_name = "Material.271"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("3_ltal0")
texture_filter = 2
@@ -65,7 +65,7 @@ shadow_mesh = SubResource("ArrayMesh_8bde2")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v05ne"]
resource_name = "Material.011"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("4_x3ann")
texture_filter = 2
@@ -73,7 +73,7 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4kx62"]
resource_name = "Material.042"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("5_wiuk0")
texture_filter = 2
@@ -81,14 +81,14 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tx80j"]
resource_name = "Material.139"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("6_4fe3u")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vlo5u"]
resource_name = "Material.026"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("7_qxsak")
texture_filter = 2
@@ -265,7 +265,7 @@ shadow_mesh = SubResource("ArrayMesh_n3ydh")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bbo1j"]
resource_name = "Material"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("7_qxsak")
@@ -419,28 +419,28 @@ shadow_mesh = SubResource("ArrayMesh_4ebaa")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u6lxh"]
resource_name = "Material.014"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("8_x4vu3")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e88cb"]
resource_name = "Material.015"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("9_imwwx")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pdyrx"]
resource_name = "Material.005"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("10_rsck7")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1guyx"]
resource_name = "Material.022"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("11_e3fbp")
texture_filter = 2
@@ -450,7 +450,7 @@ resource_name = "Material.023"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("12_vcm04")
texture_filter = 2
@@ -698,7 +698,7 @@ resource_name = "Material.001"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("13_rfpos")