Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less
This commit is contained in:
@@ -23,7 +23,7 @@
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3w3oe"]
|
||||
resource_name = "Material.271"
|
||||
transparency = 4
|
||||
cull_mode = 2
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("3_ltal0")
|
||||
texture_filter = 2
|
||||
@@ -65,7 +65,7 @@ shadow_mesh = SubResource("ArrayMesh_8bde2")
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v05ne"]
|
||||
resource_name = "Material.011"
|
||||
transparency = 4
|
||||
cull_mode = 2
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("4_x3ann")
|
||||
texture_filter = 2
|
||||
@@ -73,7 +73,7 @@ texture_filter = 2
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4kx62"]
|
||||
resource_name = "Material.042"
|
||||
transparency = 4
|
||||
cull_mode = 2
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("5_wiuk0")
|
||||
texture_filter = 2
|
||||
@@ -81,14 +81,14 @@ texture_filter = 2
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tx80j"]
|
||||
resource_name = "Material.139"
|
||||
transparency = 4
|
||||
cull_mode = 2
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("6_4fe3u")
|
||||
texture_filter = 2
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vlo5u"]
|
||||
resource_name = "Material.026"
|
||||
cull_mode = 2
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("7_qxsak")
|
||||
texture_filter = 2
|
||||
@@ -265,7 +265,7 @@ shadow_mesh = SubResource("ArrayMesh_n3ydh")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bbo1j"]
|
||||
resource_name = "Material"
|
||||
cull_mode = 2
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("7_qxsak")
|
||||
|
||||
@@ -419,28 +419,28 @@ shadow_mesh = SubResource("ArrayMesh_4ebaa")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u6lxh"]
|
||||
resource_name = "Material.014"
|
||||
cull_mode = 2
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("8_x4vu3")
|
||||
texture_filter = 2
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e88cb"]
|
||||
resource_name = "Material.015"
|
||||
cull_mode = 2
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("9_imwwx")
|
||||
texture_filter = 2
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pdyrx"]
|
||||
resource_name = "Material.005"
|
||||
cull_mode = 2
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("10_rsck7")
|
||||
texture_filter = 2
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1guyx"]
|
||||
resource_name = "Material.022"
|
||||
cull_mode = 2
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("11_e3fbp")
|
||||
texture_filter = 2
|
||||
@@ -450,7 +450,7 @@ resource_name = "Material.023"
|
||||
transparency = 2
|
||||
alpha_scissor_threshold = 0.5
|
||||
alpha_antialiasing_mode = 0
|
||||
cull_mode = 2
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("12_vcm04")
|
||||
texture_filter = 2
|
||||
@@ -698,7 +698,7 @@ resource_name = "Material.001"
|
||||
transparency = 2
|
||||
alpha_scissor_threshold = 0.5
|
||||
alpha_antialiasing_mode = 0
|
||||
cull_mode = 2
|
||||
cull_mode = 0
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("13_rfpos")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user