Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less

This commit is contained in:
2025-04-01 20:54:30 -07:00
parent 762444fe2c
commit f6a2d28dde
34 changed files with 490 additions and 626 deletions
@@ -26,7 +26,7 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0r042"]
resource_name = "Material.011"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("3_dhi6g")
texture_filter = 2
@@ -34,7 +34,7 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dk3qy"]
resource_name = "Material.042"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("4_uwyye")
texture_filter = 2
@@ -42,14 +42,14 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bpdno"]
resource_name = "Material.139"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("5_jmhln")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fyjs0"]
resource_name = "Material.026"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("6_itdxo")
texture_filter = 2
@@ -216,14 +216,14 @@ shadow_mesh = SubResource("ArrayMesh_8nxc4")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l5ogi"]
resource_name = "Material.014"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("7_axa2u")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j1xrc"]
resource_name = "Material.015"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("8_tvrlh")
texture_filter = 2
@@ -231,21 +231,21 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_buvty"]
resource_name = "Material.271"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("9_3ytot")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lvepf"]
resource_name = "Material.005"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("10_fdaog")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j2fa1"]
resource_name = "Material.022"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("11_he7fn")
texture_filter = 2
@@ -255,7 +255,7 @@ resource_name = "Material.023"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("12_0cdpp")
texture_filter = 2
@@ -532,7 +532,7 @@ shadow_mesh = SubResource("ArrayMesh_e06yh")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_usxqx"]
resource_name = "Material.006"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("13_tm6hx")
texture_filter = 2
@@ -576,7 +576,7 @@ resource_name = "Material.010"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("14_bhfdc")
texture_filter = 2
@@ -615,13 +615,13 @@ shadow_mesh = SubResource("ArrayMesh_dmmi2")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8j77v"]
resource_name = "Material.002"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("15_tjos8")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e7gxn"]
resource_name = "Material.003"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("16_cenxs")