Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less
This commit is contained in:
@@ -26,7 +26,7 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0r042"]
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resource_name = "Material.011"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("3_dhi6g")
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texture_filter = 2
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@@ -34,7 +34,7 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dk3qy"]
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resource_name = "Material.042"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("4_uwyye")
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texture_filter = 2
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@@ -42,14 +42,14 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bpdno"]
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resource_name = "Material.139"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("5_jmhln")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fyjs0"]
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resource_name = "Material.026"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("6_itdxo")
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texture_filter = 2
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@@ -216,14 +216,14 @@ shadow_mesh = SubResource("ArrayMesh_8nxc4")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l5ogi"]
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resource_name = "Material.014"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("7_axa2u")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j1xrc"]
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resource_name = "Material.015"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("8_tvrlh")
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texture_filter = 2
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@@ -231,21 +231,21 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_buvty"]
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resource_name = "Material.271"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("9_3ytot")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lvepf"]
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resource_name = "Material.005"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("10_fdaog")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j2fa1"]
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resource_name = "Material.022"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("11_he7fn")
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texture_filter = 2
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@@ -255,7 +255,7 @@ resource_name = "Material.023"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("12_0cdpp")
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texture_filter = 2
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@@ -532,7 +532,7 @@ shadow_mesh = SubResource("ArrayMesh_e06yh")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_usxqx"]
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resource_name = "Material.006"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("13_tm6hx")
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texture_filter = 2
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@@ -576,7 +576,7 @@ resource_name = "Material.010"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("14_bhfdc")
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texture_filter = 2
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@@ -615,13 +615,13 @@ shadow_mesh = SubResource("ArrayMesh_dmmi2")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8j77v"]
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resource_name = "Material.002"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("15_tjos8")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e7gxn"]
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resource_name = "Material.003"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("16_cenxs")
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