Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less

This commit is contained in:
2025-04-01 20:54:30 -07:00
parent 762444fe2c
commit f6a2d28dde
34 changed files with 490 additions and 626 deletions

View File

@@ -24,77 +24,77 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ea82x"]
resource_name = "Dark Brick"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("3_umdkt")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_52dya"]
resource_name = "Concrete"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("4_daunu")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vo64k"]
resource_name = "CEILNG.007"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("5_7230f")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nsjmx"]
resource_name = "FLOOR.007"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("6_62xqw")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cwx2s"]
resource_name = "AREA 1 SWIRL"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("7_mg5bq")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ja1s1"]
resource_name = "BOTTOM TRIM.007"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("8_byvv5")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tm0ja"]
resource_name = "AREA 1 PANEL"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("9_1585g")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aivep"]
resource_name = "AREA 1 CEILING"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("10_8p2fr")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lv3p3"]
resource_name = "Red Concrete"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("11_52d0e")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sosx1"]
resource_name = "Material"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("12_nm7f3")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nldi8"]
resource_name = "TILE"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("13_02c4g")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cno58"]
resource_name = "HAND TILE "
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("14_3yjag")
texture_filter = 2
@@ -104,13 +104,13 @@ resource_name = "MOTHER SYMBOL"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("15_5loij")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_72jrr"]
resource_name = "BRICK"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("16_uu27i")