Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less
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@@ -24,77 +24,77 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ea82x"]
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resource_name = "Dark Brick"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("3_umdkt")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_52dya"]
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resource_name = "Concrete"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("4_daunu")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vo64k"]
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resource_name = "CEILNG.007"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("5_7230f")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nsjmx"]
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resource_name = "FLOOR.007"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("6_62xqw")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cwx2s"]
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resource_name = "AREA 1 SWIRL"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("7_mg5bq")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ja1s1"]
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resource_name = "BOTTOM TRIM.007"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("8_byvv5")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tm0ja"]
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resource_name = "AREA 1 PANEL"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("9_1585g")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aivep"]
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resource_name = "AREA 1 CEILING"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("10_8p2fr")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lv3p3"]
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resource_name = "Red Concrete"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("11_52d0e")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sosx1"]
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resource_name = "Material"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("12_nm7f3")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nldi8"]
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resource_name = "TILE"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("13_02c4g")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cno58"]
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resource_name = "HAND TILE "
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("14_3yjag")
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texture_filter = 2
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@@ -104,13 +104,13 @@ resource_name = "MOTHER SYMBOL"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("15_5loij")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_72jrr"]
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resource_name = "BRICK"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("16_uu27i")
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