Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less
This commit is contained in:
@@ -30,55 +30,55 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mt2fa"]
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resource_name = "Material.010"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("2_m6505")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0kmga"]
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resource_name = "Material.011"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("3_rjto0")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rx3ob"]
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resource_name = "Material.012"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("4_ou63s")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tmhuk"]
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resource_name = "Material.013"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("3_rjto0")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bjn3u"]
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resource_name = "Material.024"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("5_aew3s")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_crowt"]
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resource_name = "Material.025"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("3_rjto0")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5hux8"]
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resource_name = "Material.027"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("6_blxte")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_afgsq"]
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resource_name = "Material.028"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("7_ilnpg")
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texture_filter = 2
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@@ -88,13 +88,13 @@ resource_name = "Material.029"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("8_yasdn")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1g8oe"]
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resource_name = "Material.030"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("9_2l87y")
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@@ -338,25 +338,25 @@ shadow_mesh = SubResource("ArrayMesh_lna2h")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uwksk"]
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resource_name = "Material.154"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("10_vcgo5")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dpas2"]
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resource_name = "Material.152"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("10_vcgo5")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bn6sw"]
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resource_name = "Material.157"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("10_vcgo5")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d568p"]
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resource_name = "Material.158"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("10_vcgo5")
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@@ -469,7 +469,7 @@ shadow_mesh = SubResource("ArrayMesh_t8blf")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tl1x4"]
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resource_name = "Empty.005"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("11_5p140")
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texture_repeat = false
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@@ -477,7 +477,7 @@ texture_repeat = false
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bw5w3"]
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resource_name = "Empty"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("12_litgw")
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texture_repeat = false
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@@ -485,7 +485,7 @@ texture_repeat = false
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_is5qe"]
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resource_name = "Empty.001"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("11_5p140")
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texture_repeat = false
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@@ -493,7 +493,7 @@ texture_repeat = false
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d4rvk"]
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resource_name = "Empty.002"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("11_5p140")
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texture_repeat = false
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@@ -501,7 +501,7 @@ texture_repeat = false
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v4nfw"]
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resource_name = "Empty.003"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("11_5p140")
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texture_repeat = false
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@@ -509,7 +509,7 @@ texture_repeat = false
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t2x2i"]
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resource_name = "Empty.004"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("11_5p140")
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texture_repeat = false
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@@ -659,7 +659,7 @@ shadow_mesh = SubResource("ArrayMesh_f31bo")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kn8o2"]
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resource_name = "Material.155"
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transparency = 1
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("13_t7brn")
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@@ -715,7 +715,7 @@ shader_parameter/FoamGlowIntensity = -0.085
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r73ap"]
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resource_name = "Material.002"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("14_gtr3o")
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@@ -790,14 +790,14 @@ resource_name = "Material.159"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("15_o7x30")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_25oiy"]
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resource_name = "Material.151"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("16_v7iwe")
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texture_filter = 2
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@@ -805,7 +805,7 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ji47q"]
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resource_name = "Material.007"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("17_4pi80")
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texture_filter = 2
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@@ -813,7 +813,7 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lpsxj"]
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resource_name = "Material.019"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("18_noh0d")
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texture_filter = 2
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@@ -821,14 +821,14 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c1u25"]
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resource_name = "Material.005"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("19_n1q8f")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bpryu"]
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resource_name = "Material.001"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("20_s6g1n")
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