Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less

This commit is contained in:
2025-04-01 20:54:30 -07:00
parent 762444fe2c
commit f6a2d28dde
34 changed files with 490 additions and 626 deletions
@@ -30,55 +30,55 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mt2fa"]
resource_name = "Material.010"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("2_m6505")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0kmga"]
resource_name = "Material.011"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("3_rjto0")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rx3ob"]
resource_name = "Material.012"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("4_ou63s")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tmhuk"]
resource_name = "Material.013"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("3_rjto0")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bjn3u"]
resource_name = "Material.024"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("5_aew3s")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_crowt"]
resource_name = "Material.025"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("3_rjto0")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5hux8"]
resource_name = "Material.027"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("6_blxte")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_afgsq"]
resource_name = "Material.028"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("7_ilnpg")
texture_filter = 2
@@ -88,13 +88,13 @@ resource_name = "Material.029"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("8_yasdn")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1g8oe"]
resource_name = "Material.030"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("9_2l87y")
@@ -338,25 +338,25 @@ shadow_mesh = SubResource("ArrayMesh_lna2h")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uwksk"]
resource_name = "Material.154"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("10_vcgo5")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dpas2"]
resource_name = "Material.152"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("10_vcgo5")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bn6sw"]
resource_name = "Material.157"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("10_vcgo5")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d568p"]
resource_name = "Material.158"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("10_vcgo5")
@@ -469,7 +469,7 @@ shadow_mesh = SubResource("ArrayMesh_t8blf")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tl1x4"]
resource_name = "Empty.005"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("11_5p140")
texture_repeat = false
@@ -477,7 +477,7 @@ texture_repeat = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bw5w3"]
resource_name = "Empty"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("12_litgw")
texture_repeat = false
@@ -485,7 +485,7 @@ texture_repeat = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_is5qe"]
resource_name = "Empty.001"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("11_5p140")
texture_repeat = false
@@ -493,7 +493,7 @@ texture_repeat = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d4rvk"]
resource_name = "Empty.002"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("11_5p140")
texture_repeat = false
@@ -501,7 +501,7 @@ texture_repeat = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v4nfw"]
resource_name = "Empty.003"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("11_5p140")
texture_repeat = false
@@ -509,7 +509,7 @@ texture_repeat = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t2x2i"]
resource_name = "Empty.004"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("11_5p140")
texture_repeat = false
@@ -659,7 +659,7 @@ shadow_mesh = SubResource("ArrayMesh_f31bo")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kn8o2"]
resource_name = "Material.155"
transparency = 1
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("13_t7brn")
@@ -715,7 +715,7 @@ shader_parameter/FoamGlowIntensity = -0.085
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r73ap"]
resource_name = "Material.002"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("14_gtr3o")
@@ -790,14 +790,14 @@ resource_name = "Material.159"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("15_o7x30")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_25oiy"]
resource_name = "Material.151"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("16_v7iwe")
texture_filter = 2
@@ -805,7 +805,7 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ji47q"]
resource_name = "Material.007"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("17_4pi80")
texture_filter = 2
@@ -813,7 +813,7 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lpsxj"]
resource_name = "Material.019"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("18_noh0d")
texture_filter = 2
@@ -821,14 +821,14 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c1u25"]
resource_name = "Material.005"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("19_n1q8f")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bpryu"]
resource_name = "Material.001"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("20_s6g1n")