Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less

This commit is contained in:
2025-04-01 20:54:30 -07:00
parent 762444fe2c
commit f6a2d28dde
34 changed files with 490 additions and 626 deletions

View File

@@ -28,7 +28,7 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tlbfk"]
resource_name = "Material.144"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("3_xx257")
@@ -69,7 +69,7 @@ shadow_mesh = SubResource("ArrayMesh_mwvap")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_igla0"]
resource_name = "Material.137"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("4_6p8o4")
texture_filter = 2
@@ -77,7 +77,7 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_x46yg"]
resource_name = "Material.138"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("5_dus7i")
texture_filter = 2
@@ -85,14 +85,14 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wgiqj"]
resource_name = "Material.139"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("6_qdonm")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d3vmp"]
resource_name = "Material.141"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("7_f5yj7")
texture_filter = 2
@@ -201,7 +201,7 @@ shadow_mesh = SubResource("ArrayMesh_xmdvs")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_heuot"]
resource_name = "Material.145"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("8_wa6q3")
@@ -241,7 +241,7 @@ shadow_mesh = SubResource("ArrayMesh_7sbwg")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2dtld"]
resource_name = "Material.146"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("8_wa6q3")
@@ -282,7 +282,7 @@ shadow_mesh = SubResource("ArrayMesh_rngo2")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_klvsv"]
resource_name = "Material.148"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("9_h38gl")
@@ -322,7 +322,7 @@ shadow_mesh = SubResource("ArrayMesh_57q84")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xt7lb"]
resource_name = "Material.147"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("10_uesb2")
texture_filter = 2
@@ -395,55 +395,55 @@ shadow_mesh = SubResource("ArrayMesh_w76xp")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ikjh0"]
resource_name = "Material.014"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("11_mg85w")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_s66wy"]
resource_name = "Material.015"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("7_f5yj7")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_skjrg"]
resource_name = "Material.016"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("12_16gwq")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u7fl0"]
resource_name = "Material.004"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("7_f5yj7")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_n2xcp"]
resource_name = "Material.018"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("13_8q7fa")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hwc8e"]
resource_name = "Material.019"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("7_f5yj7")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3yjc0"]
resource_name = "Material.005"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("14_rmjiw")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ud120"]
resource_name = "Material.022"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("15_fdg31")
texture_filter = 2
@@ -453,13 +453,13 @@ resource_name = "Material.023"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("16_suaky")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sw5jf"]
resource_name = "Material.026"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("17_l8s5t")
@@ -739,13 +739,13 @@ shadow_mesh = SubResource("ArrayMesh_xsohg")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y2hnp"]
resource_name = "Material.142"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("18_f8yxq")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wunpy"]
resource_name = "Material.143"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("19_ahdj5")
@@ -2038,7 +2038,7 @@ shadow_mesh = SubResource("ArrayMesh_dge0l")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3hnyc"]
resource_name = "Material.003"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("12_16gwq")
texture_filter = 2
@@ -2110,7 +2110,7 @@ shadow_mesh = SubResource("ArrayMesh_hotpv")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_s55r2"]
resource_name = "Material.007"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("13_8q7fa")
texture_filter = 2