Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less

This commit is contained in:
2025-04-01 20:54:30 -07:00
parent 762444fe2c
commit f6a2d28dde
34 changed files with 490 additions and 626 deletions

View File

@@ -29,7 +29,6 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3iqv8"]
resource_name = "Material.015"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("3_po4ye")
texture_filter = 2
@@ -69,7 +68,6 @@ shadow_mesh = SubResource("ArrayMesh_k22jy")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_x25qt"]
resource_name = "Material.037"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("3_po4ye")
texture_filter = 2
@@ -108,20 +106,17 @@ shadow_mesh = SubResource("ArrayMesh_bs7ei")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_06euu"]
resource_name = "Material.046"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("4_u2s1f")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fy8ru"]
resource_name = "Material.053"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("5_5jr8j")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wu1d5"]
resource_name = "Material.051"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("5_5jr8j")
@@ -714,12 +709,10 @@ shadow_mesh = SubResource("ArrayMesh_f11a0")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p37at"]
resource_name = "Material.064"
transparency = 4
cull_mode = 2
albedo_texture = ExtResource("6_kcjq7")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_56ddx"]
resource_name = "Material.066"
cull_mode = 2
albedo_texture = ExtResource("7_ehu2k")
[sub_resource type="ArrayMesh" id="ArrayMesh_1qnwn"]
@@ -783,12 +776,10 @@ shadow_mesh = SubResource("ArrayMesh_1qnwn")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_28m1v"]
resource_name = "Material.067"
transparency = 4
cull_mode = 2
albedo_texture = ExtResource("6_kcjq7")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lkq86"]
resource_name = "Material.069"
cull_mode = 2
albedo_texture = ExtResource("7_ehu2k")
[sub_resource type="ArrayMesh" id="ArrayMesh_13d1s"]
@@ -852,28 +843,24 @@ shadow_mesh = SubResource("ArrayMesh_13d1s")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4mgj4"]
resource_name = "Material.011"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("8_hdysd")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cuyx1"]
resource_name = "Material.012"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("9_0g1v2")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o207x"]
resource_name = "Material.013"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("6_kcjq7")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4duxx"]
resource_name = "Material.014"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("3_po4ye")
texture_filter = 2
@@ -881,21 +868,18 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7gdb5"]
resource_name = "Material.016"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("6_kcjq7")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dd25y"]
resource_name = "Material.047"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("8_hdysd")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pflir"]
resource_name = "Material.050"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("9_0g1v2")
@@ -1095,55 +1079,47 @@ shadow_mesh = SubResource("ArrayMesh_io7kd")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_unjjc"]
resource_name = "Material.167"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("10_kov0t")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0c0l6"]
resource_name = "Material.168"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("11_15f7d")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8tdkm"]
resource_name = "Material.169"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("3_po4ye")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_b614r"]
resource_name = "Material.170"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("11_15f7d")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vfkmw"]
resource_name = "Material.171"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("8_hdysd")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5r77c"]
resource_name = "Material.172"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("11_15f7d")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hl81c"]
resource_name = "Material.173"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("12_26e3e")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5atwm"]
resource_name = "Material.174"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("13_c8egr")
texture_filter = 2
@@ -1153,13 +1129,11 @@ resource_name = "Material.175"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("14_a3t4a")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kt0pu"]
resource_name = "Material.176"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("15_bodf5")
@@ -1438,7 +1412,6 @@ shadow_mesh = SubResource("ArrayMesh_mlqho")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1gyrn"]
resource_name = "Material.039"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("16_rsggy")
texture_filter = 2
@@ -1446,7 +1419,6 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bfexb"]
resource_name = "Material.040"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("17_ff6nl")
texture_filter = 2
@@ -1454,7 +1426,6 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vbovh"]
resource_name = "Material.041"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("18_tt2qh")
texture_filter = 2
@@ -1462,7 +1433,6 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vango"]
resource_name = "Material.043"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("19_i4tva")
texture_filter = 2
@@ -1470,14 +1440,12 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j74sc"]
resource_name = "Material.044"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("3_po4ye")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l07n7"]
resource_name = "Material.045"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("20_8sd4o")
texture_filter = 2
@@ -1485,7 +1453,6 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5cth2"]
resource_name = "Material.006"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("6_kcjq7")