Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less

This commit is contained in:
2025-04-01 20:54:30 -07:00
parent 762444fe2c
commit f6a2d28dde
34 changed files with 490 additions and 626 deletions

View File

@@ -22,7 +22,6 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ta5ix"]
resource_name = "Material.003"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("2_40w7a")
texture_filter = 2
@@ -30,21 +29,18 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f1m05"]
resource_name = "Material.179"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("3_87bce")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4ujpa"]
resource_name = "Material.001"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("4_j2bdg")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d7xkq"]
resource_name = "Material.249"
cull_mode = 2
shading_mode = 0
albedo_color = Color(0.619351, 0.856174, 0.814509, 1)
@@ -150,7 +146,6 @@ shadow_mesh = SubResource("ArrayMesh_gha4v")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0d00g"]
resource_name = "Material.248"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("5_ipyas")
texture_filter = 2
@@ -158,7 +153,6 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fmqpu"]
resource_name = "Material.360"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("4_j2bdg")
texture_filter = 2
@@ -222,7 +216,6 @@ shadow_mesh = SubResource("ArrayMesh_lebro")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hwywj"]
resource_name = "Material.008"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("6_l60l0")
texture_filter = 2
@@ -286,13 +279,11 @@ shadow_mesh = SubResource("ArrayMesh_32yn2")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8cs7c"]
resource_name = "Material.139"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("3_87bce")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_88tja"]
resource_name = "Material.141"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("7_0a6f8")
@@ -357,13 +348,11 @@ shadow_mesh = SubResource("ArrayMesh_vwi8f")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p4px3"]
resource_name = "Material.142"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("3_87bce")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1scl6"]
resource_name = "Material.144"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("7_0a6f8")
@@ -428,7 +417,6 @@ shadow_mesh = SubResource("ArrayMesh_280nf")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wcogv"]
resource_name = "Material.147"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("8_y7arm")
texture_filter = 2
@@ -470,14 +458,12 @@ shadow_mesh = SubResource("ArrayMesh_1f1lu")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bov2t"]
resource_name = "Material.178"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("3_87bce")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o17nd"]
resource_name = "Material.023"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("9_85rlu")
texture_filter = 2
@@ -565,7 +551,6 @@ resource_name = "Material.019"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("10_cug6o")
@@ -603,14 +588,12 @@ shadow_mesh = SubResource("ArrayMesh_ebmst")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3qwpo"]
resource_name = "Material.177"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("11_layqk")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lkxf0"]
resource_name = "Material.002"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("12_7tgyc")
texture_filter = 2
@@ -760,7 +743,6 @@ shadow_mesh = SubResource("ArrayMesh_vk5q6")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ai4ye"]
resource_name = "Material.152"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("4_j2bdg")
texture_filter = 2
@@ -768,7 +750,6 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hfoul"]
resource_name = "Material.153"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("8_y7arm")
texture_filter = 2