Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less
This commit is contained in:
@@ -22,7 +22,6 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ta5ix"]
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resource_name = "Material.003"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("2_40w7a")
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texture_filter = 2
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@@ -30,21 +29,18 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f1m05"]
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resource_name = "Material.179"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("3_87bce")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4ujpa"]
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resource_name = "Material.001"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("4_j2bdg")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d7xkq"]
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resource_name = "Material.249"
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cull_mode = 2
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shading_mode = 0
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albedo_color = Color(0.619351, 0.856174, 0.814509, 1)
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@@ -150,7 +146,6 @@ shadow_mesh = SubResource("ArrayMesh_gha4v")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0d00g"]
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resource_name = "Material.248"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("5_ipyas")
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texture_filter = 2
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@@ -158,7 +153,6 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fmqpu"]
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resource_name = "Material.360"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("4_j2bdg")
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texture_filter = 2
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@@ -222,7 +216,6 @@ shadow_mesh = SubResource("ArrayMesh_lebro")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hwywj"]
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resource_name = "Material.008"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("6_l60l0")
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texture_filter = 2
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@@ -286,13 +279,11 @@ shadow_mesh = SubResource("ArrayMesh_32yn2")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8cs7c"]
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resource_name = "Material.139"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("3_87bce")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_88tja"]
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resource_name = "Material.141"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("7_0a6f8")
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@@ -357,13 +348,11 @@ shadow_mesh = SubResource("ArrayMesh_vwi8f")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p4px3"]
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resource_name = "Material.142"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("3_87bce")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1scl6"]
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resource_name = "Material.144"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("7_0a6f8")
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@@ -428,7 +417,6 @@ shadow_mesh = SubResource("ArrayMesh_280nf")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wcogv"]
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resource_name = "Material.147"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("8_y7arm")
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texture_filter = 2
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@@ -470,14 +458,12 @@ shadow_mesh = SubResource("ArrayMesh_1f1lu")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bov2t"]
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resource_name = "Material.178"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("3_87bce")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o17nd"]
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resource_name = "Material.023"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("9_85rlu")
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texture_filter = 2
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@@ -565,7 +551,6 @@ resource_name = "Material.019"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("10_cug6o")
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@@ -603,14 +588,12 @@ shadow_mesh = SubResource("ArrayMesh_ebmst")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3qwpo"]
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resource_name = "Material.177"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("11_layqk")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lkxf0"]
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resource_name = "Material.002"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("12_7tgyc")
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texture_filter = 2
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@@ -760,7 +743,6 @@ shadow_mesh = SubResource("ArrayMesh_vk5q6")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ai4ye"]
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resource_name = "Material.152"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("4_j2bdg")
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texture_filter = 2
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@@ -768,7 +750,6 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hfoul"]
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resource_name = "Material.153"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("8_y7arm")
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texture_filter = 2
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