Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less

This commit is contained in:
2025-04-01 20:54:30 -07:00
parent 762444fe2c
commit f6a2d28dde
34 changed files with 490 additions and 626 deletions

View File

@@ -24,7 +24,6 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3hnk1"]
resource_name = "Material.041"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("3_isaec")
texture_filter = 2
@@ -32,7 +31,6 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5uy6p"]
resource_name = "Material.042"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("4_5vwwt")
texture_filter = 2
@@ -40,14 +38,12 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_srhh0"]
resource_name = "Material.043"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("5_4tpx2")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0j5tl"]
resource_name = "Material.045"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("6_3qp86")
texture_filter = 2
@@ -55,14 +51,12 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e3sbv"]
resource_name = "Material.271"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("7_qkfun")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qftx6"]
resource_name = "Material.286"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("8_2ku5s")
texture_filter = 2
@@ -251,7 +245,6 @@ shadow_mesh = SubResource("ArrayMesh_fb770")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7hp4f"]
resource_name = "Material.066"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("9_in1qt")
@@ -292,7 +285,6 @@ shadow_mesh = SubResource("ArrayMesh_bwlbs")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_40hgj"]
resource_name = "Material.294"
transparency = 4
cull_mode = 2
albedo_texture = ExtResource("4_5vwwt")
texture_filter = 2
@@ -332,55 +324,47 @@ shadow_mesh = SubResource("ArrayMesh_deqkc")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rym51"]
resource_name = "Material.014"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("10_samxx")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_axuq8"]
resource_name = "Material.015"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("6_3qp86")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fgian"]
resource_name = "Material.016"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("7_qkfun")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ww7p6"]
resource_name = "Material.004"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("6_3qp86")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i5eo7"]
resource_name = "Material.018"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("11_8vx4l")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ifqna"]
resource_name = "Material.019"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("6_3qp86")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a77mp"]
resource_name = "Material.005"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("12_4vvce")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cxi3y"]
resource_name = "Material.022"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("13_tv8gm")
texture_filter = 2
@@ -390,13 +374,11 @@ resource_name = "Material.023"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("14_1wlp7")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4v8kw"]
resource_name = "Material.026"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("15_rowg2")