Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less
This commit is contained in:
@@ -24,7 +24,6 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3hnk1"]
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resource_name = "Material.041"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("3_isaec")
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texture_filter = 2
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@@ -32,7 +31,6 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5uy6p"]
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resource_name = "Material.042"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("4_5vwwt")
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texture_filter = 2
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@@ -40,14 +38,12 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_srhh0"]
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resource_name = "Material.043"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("5_4tpx2")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0j5tl"]
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resource_name = "Material.045"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("6_3qp86")
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texture_filter = 2
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@@ -55,14 +51,12 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e3sbv"]
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resource_name = "Material.271"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("7_qkfun")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qftx6"]
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resource_name = "Material.286"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("8_2ku5s")
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texture_filter = 2
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@@ -251,7 +245,6 @@ shadow_mesh = SubResource("ArrayMesh_fb770")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7hp4f"]
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resource_name = "Material.066"
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transparency = 4
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("9_in1qt")
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@@ -292,7 +285,6 @@ shadow_mesh = SubResource("ArrayMesh_bwlbs")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_40hgj"]
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resource_name = "Material.294"
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transparency = 4
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cull_mode = 2
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albedo_texture = ExtResource("4_5vwwt")
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texture_filter = 2
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@@ -332,55 +324,47 @@ shadow_mesh = SubResource("ArrayMesh_deqkc")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rym51"]
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resource_name = "Material.014"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("10_samxx")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_axuq8"]
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resource_name = "Material.015"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("6_3qp86")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fgian"]
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resource_name = "Material.016"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("7_qkfun")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ww7p6"]
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resource_name = "Material.004"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("6_3qp86")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i5eo7"]
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resource_name = "Material.018"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("11_8vx4l")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ifqna"]
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resource_name = "Material.019"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("6_3qp86")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a77mp"]
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resource_name = "Material.005"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("12_4vvce")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cxi3y"]
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resource_name = "Material.022"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("13_tv8gm")
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texture_filter = 2
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@@ -390,13 +374,11 @@ resource_name = "Material.023"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("14_1wlp7")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4v8kw"]
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resource_name = "Material.026"
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cull_mode = 2
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shading_mode = 0
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albedo_texture = ExtResource("15_rowg2")
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