Basic projectile implementation (put sample version in FilthEaterModelView)
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@@ -1,4 +1,5 @@
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using Chickensoft.Introspection;
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using Zennysoft.Ma.Adapter.Entity;
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namespace Zennysoft.Ma.Adapter;
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@@ -14,4 +15,6 @@ public abstract partial class EquipableItem : InventoryItem
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public virtual int BonusVT { get; }
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public virtual int BonusLuck { get; }
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public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0);
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}
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