Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Equipment/EquipableItem.cs

21 lines
518 B
C#

using Chickensoft.Introspection;
using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Ma.Adapter;
[Meta, Id("equipable_item")]
public abstract partial class EquipableItem : InventoryItem
{
public virtual int BonusAttack { get; }
public virtual int BonusDefense { get; }
public virtual int BonusHP { get; }
public virtual int BonusVT { get; }
public virtual int BonusLuck { get; }
public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0);
}