Fix texture stuff

This commit is contained in:
2025-03-09 12:24:30 -07:00
parent b93630756c
commit d8c5bc8f78
112 changed files with 671 additions and 355 deletions

View File

@@ -1,37 +1,49 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Ma.Godot.Adapter;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
[Meta, Id("accessory")]
[Meta(typeof(IAutoNode)), Id("accessory")]
public partial class Accessory : EquipableItem
{
[Export] private AccessoryStats _accessoryStats { get; set; } = new AccessoryStats();
public override void _Notification(int what) => this.Notify(what);
public override string ItemName => _accessoryStats.Name;
[Node] private Sprite3D _sprite { get; set; } = default!;
public override string Description => _accessoryStats.Description;
public override void _Ready()
{
_sprite.Texture = Stats.Texture;
}
public override string ItemName => Stats.Name;
public override float SpawnRate => _accessoryStats.SpawnRate;
public override string Description => Stats.Description;
public override double ThrowDamage => _accessoryStats.ThrowDamage;
public override float SpawnRate => Stats.SpawnRate;
public override float ThrowSpeed => _accessoryStats.ThrowSpeed;
public override double ThrowDamage => Stats.ThrowDamage;
public int MaxHPUp => _accessoryStats.MaxHPUp;
public override float ThrowSpeed => Stats.ThrowSpeed;
public int MaxVTUp => _accessoryStats.MaxVTUp;
public int MaxHPUp => Stats.MaxHPUp;
public double LuckUp => _accessoryStats.LuckUp;
public int MaxVTUp => Stats.MaxVTUp;
public int ATKUp => _accessoryStats.ATKUp;
public double LuckUp => Stats.LuckUp;
public int DEFUp => _accessoryStats.DEFUp;
public int ATKUp => Stats.ATKUp;
public AccessoryTag AccessoryTag => _accessoryStats.AccessoryTag;
public int DEFUp => Stats.DEFUp;
public override ItemTag ItemTag => _accessoryStats.ItemTag;
public AccessoryTag AccessoryTag => Stats.AccessoryTag;
public override InventoryItemStats ItemStats { get => _accessoryStats; set => _accessoryStats = (AccessoryStats)value; }
public override ItemTag ItemTag => Stats.ItemTag;
[Export]
[Save("accessory_stats")]
public AccessoryStats Stats { get; set; } = new AccessoryStats();
public override Texture2D GetTexture() => Stats.Texture;
}