Fix texture stuff
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@@ -1,37 +1,49 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Godot;
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using Zennysoft.Ma.Godot.Adapter;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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[Meta, Id("accessory")]
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[Meta(typeof(IAutoNode)), Id("accessory")]
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public partial class Accessory : EquipableItem
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{
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[Export] private AccessoryStats _accessoryStats { get; set; } = new AccessoryStats();
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public override void _Notification(int what) => this.Notify(what);
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public override string ItemName => _accessoryStats.Name;
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[Node] private Sprite3D _sprite { get; set; } = default!;
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public override string Description => _accessoryStats.Description;
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public override void _Ready()
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{
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_sprite.Texture = Stats.Texture;
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}
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public override string ItemName => Stats.Name;
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public override float SpawnRate => _accessoryStats.SpawnRate;
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public override string Description => Stats.Description;
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public override double ThrowDamage => _accessoryStats.ThrowDamage;
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public override float SpawnRate => Stats.SpawnRate;
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public override float ThrowSpeed => _accessoryStats.ThrowSpeed;
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public override double ThrowDamage => Stats.ThrowDamage;
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public int MaxHPUp => _accessoryStats.MaxHPUp;
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public override float ThrowSpeed => Stats.ThrowSpeed;
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public int MaxVTUp => _accessoryStats.MaxVTUp;
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public int MaxHPUp => Stats.MaxHPUp;
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public double LuckUp => _accessoryStats.LuckUp;
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public int MaxVTUp => Stats.MaxVTUp;
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public int ATKUp => _accessoryStats.ATKUp;
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public double LuckUp => Stats.LuckUp;
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public int DEFUp => _accessoryStats.DEFUp;
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public int ATKUp => Stats.ATKUp;
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public AccessoryTag AccessoryTag => _accessoryStats.AccessoryTag;
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public int DEFUp => Stats.DEFUp;
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public override ItemTag ItemTag => _accessoryStats.ItemTag;
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public AccessoryTag AccessoryTag => Stats.AccessoryTag;
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public override InventoryItemStats ItemStats { get => _accessoryStats; set => _accessoryStats = (AccessoryStats)value; }
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public override ItemTag ItemTag => Stats.ItemTag;
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[Export]
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[Save("accessory_stats")]
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public AccessoryStats Stats { get; set; } = new AccessoryStats();
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public override Texture2D GetTexture() => Stats.Texture;
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}
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