Files
GameJamDungeon/Zennysoft.Game.Ma/src/items/accessory/Accessory.cs
2025-03-09 12:24:30 -07:00

50 lines
1.2 KiB
C#

using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode)), Id("accessory")]
public partial class Accessory : EquipableItem
{
public override void _Notification(int what) => this.Notify(what);
[Node] private Sprite3D _sprite { get; set; } = default!;
public override void _Ready()
{
_sprite.Texture = Stats.Texture;
}
public override string ItemName => Stats.Name;
public override string Description => Stats.Description;
public override float SpawnRate => Stats.SpawnRate;
public override double ThrowDamage => Stats.ThrowDamage;
public override float ThrowSpeed => Stats.ThrowSpeed;
public int MaxHPUp => Stats.MaxHPUp;
public int MaxVTUp => Stats.MaxVTUp;
public double LuckUp => Stats.LuckUp;
public int ATKUp => Stats.ATKUp;
public int DEFUp => Stats.DEFUp;
public AccessoryTag AccessoryTag => Stats.AccessoryTag;
public override ItemTag ItemTag => Stats.ItemTag;
[Export]
[Save("accessory_stats")]
public AccessoryStats Stats { get; set; } = new AccessoryStats();
public override Texture2D GetTexture() => Stats.Texture;
}