Add more interactive effects to inventory menu
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@@ -8,7 +8,7 @@ namespace GameJamDungeon
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public partial record State
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{
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[Meta]
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public partial record Paused : State, IGet<Input.InventoryMenuButtonPressed>, IGet<Input.MiniMapButtonReleased>
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public partial record Paused : State, IGet<Input.InventoryMenuToggle>, IGet<Input.MiniMapButtonReleased>
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{
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public Paused()
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{
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@@ -17,7 +17,7 @@ namespace GameJamDungeon
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}
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public virtual Transition On(in Input.InventoryMenuButtonPressed input) => To<Playing>();
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public virtual Transition On(in Input.InventoryMenuToggle input) => To<Playing>();
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public virtual Transition On(in Input.MiniMapButtonReleased input) => To<Playing>();
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}
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