Fix up debug info overlay

This commit is contained in:
2026-02-13 10:14:42 -08:00
parent 68b1455c53
commit d6faf8642a
8 changed files with 29 additions and 42 deletions

View File

@@ -2,4 +2,8 @@
namespace Zennysoft.Game.Ma;
public interface IDebugMenu : IControl;
public interface IDebugMenu : IControl
{
public bool DebugOverlayVisible { get; }
}

View File

@@ -28,7 +28,7 @@ public partial class PauseDebugMenu : Control, IDebugMenu
[Node] public Button DieButton { get; set; } = default!;
[Node] public Label DeathCount { get; set; } = default!;
[Node] public CheckBox DebugInfoCheckbox { get; set; } = default!;
private readonly string _floorFilePath = @"res://src/map/dungeon/floors/";
private readonly string _enemyFilePath = @"res://src/enemy/enemy_types";
@@ -42,7 +42,6 @@ public partial class PauseDebugMenu : Control, IDebugMenu
{
LoadNextFloorButton.Pressed += LoadNextFloorButton_Pressed;
DieButton.Pressed += DieButton_Pressed;
VisibilityChanged += PauseDebugMenu_VisibilityChanged;
_itemDatabase = ItemDatabase.Instance;
_spawnableItems = _itemDatabase.Items;
@@ -85,11 +84,15 @@ public partial class PauseDebugMenu : Control, IDebugMenu
FloorSelectDropDown.ItemSelected += FloorSelectDropDown_ItemSelected;
SpawnItemDropDown.ItemSelected += SpawnItemDropDown_ItemSelected;
SpawnEnemyDropDown.ItemSelected += SpawnEnemyDropDown_ItemSelected;
DebugInfoCheckbox.Pressed += DebugInfoCheckbox_Pressed;
}
private void DieButton_Pressed() => _player.Die();
private void DebugInfoCheckbox_Pressed() => _game.ShowDebugInfo(DebugInfoCheckbox.ButtonPressed);
private void PauseDebugMenu_VisibilityChanged() => DeathCount.Text = _game.QuestData.DeathCount.ToString("D2");
public bool DebugOverlayVisible => DebugInfoCheckbox.ButtonPressed;
private void DieButton_Pressed() => _player.Die();
private void FloorSelectDropDown_ItemSelected(long index)
{