Fix up effect items
Fix up minimap Add some debug info
This commit is contained in:
@@ -1,11 +0,0 @@
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namespace Zennysoft.Ma.Adapter;
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public enum ThrowableItemTag
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{
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None,
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DoubleExp,
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LowerTargetTo1HP,
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CanChangeAffinity,
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TeleportToRandomLocation,
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WarpToExitIfFound
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}
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@@ -16,4 +16,9 @@ public enum UsableItemTag
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RaiseCurrentDefenseArmor,
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RaiseLevel,
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RandomEffect,
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DoubleExp,
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LowerTargetTo1HP,
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CanChangeAffinity,
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TeleportToRandomLocation,
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WarpToExitIfFound
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}
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@@ -2,6 +2,7 @@
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using Godot;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Game.Implementation;
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using Zennysoft.Ma.Adapter.Entity;
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namespace Zennysoft.Ma.Adapter;
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@@ -33,6 +34,8 @@ public interface IGameRepo : IDisposable
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event Action<IHealthPack>? RestorativePickedUp;
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event Action<IEnemy>? EnemyDied;
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void Pause();
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void Resume();
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@@ -63,6 +66,8 @@ public interface IGameRepo : IDisposable
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public void OnUnequippedItem(EquipableItem item);
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public void OnEnemyDied(IEnemy enemy);
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public double ExpRate { get; }
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}
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@@ -81,6 +86,7 @@ public class GameRepo : IGameRepo
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public event Action<EquipableItem>? EquippedItem;
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public event Action<EquipableItem>? UnequippedItem;
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public event Action<IHealthPack>? RestorativePickedUp;
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public event Action<IEnemy>? EnemyDied;
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public IAutoProp<bool> IsPaused => _isPaused;
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private readonly AutoProp<bool> _isPaused;
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@@ -159,6 +165,8 @@ public class GameRepo : IGameRepo
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public void OnUnequippedItem(EquipableItem item) => UnequippedItem?.Invoke(item);
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public void OnEnemyDied(IEnemy enemy) => EnemyDied?.Invoke(enemy);
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public void GameEnded()
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{
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Pause();
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@@ -11,9 +11,6 @@ public partial class ItemTagEnumContext : JsonSerializerContext;
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[JsonSerializable(typeof(AccessoryTag))]
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public partial class AccessoryTagEnumContext : JsonSerializerContext;
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[JsonSerializable(typeof(ThrowableItemTag))]
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public partial class ThrowableItemTagEnumContext : JsonSerializerContext;
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[JsonSerializable(typeof(UsableItemTag))]
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public partial class UsableItemTagEnumContext : JsonSerializerContext;
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@@ -19,7 +19,7 @@ public sealed class MaSaveFileManager : IMaSaveFileManager
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public MaSaveFileManager(ISaveFileManager saveFileManager)
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{
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_saveFileManager = saveFileManager;
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_converters = [WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, ThrowableItemTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default];
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_converters = [WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default];
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}
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public async Task Save<T>(T gameData)
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@@ -1,8 +1,9 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -24,6 +24,8 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
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#region Dependencies
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[Dependency] protected IPlayer _player => this.DependOn(() => GetParent().GetChildren().OfType<IPlayer>().Single());
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[Dependency] protected IGameRepo _gameRepo => this.DependOn<IGameRepo>();
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#endregion
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public IHealthComponent HealthComponent { get; private set; }
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@@ -163,6 +165,7 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
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EnemyModelView.PlayDeathAnimation();
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_hitSFX.Play();
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_dieSFX.Play();
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_gameRepo.OnEnemyDied(this);
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var tweener = CreateTween();
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tweener.TweenInterval(1.0f);
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tweener.TweenCallback(Callable.From(QueueFree));
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@@ -2,7 +2,6 @@ using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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using System.Linq;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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[Meta(typeof(IAutoNode))]
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@@ -51,6 +50,7 @@ public partial class EnemyModelView2D : EnemyModelView, IEnemyModelView
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public override void PlayDeathAnimation()
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{
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AnimationPlayer.Stop();
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LoadShader("res://src/vfx/shaders/PixelMelt.gdshader");
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var tweener = GetTree().CreateTween();
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tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 0.1f, 0.8f);
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@@ -1,6 +1,7 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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using System.Linq;
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namespace Zennysoft.Game.Ma;
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@@ -1,6 +1,7 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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using System.Linq;
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namespace Zennysoft.Game.Ma;
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@@ -3,6 +3,7 @@ using Chickensoft.Introspection;
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using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Zennysoft.Game.Ma;
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@@ -33,6 +33,7 @@ public partial class Chariot : Enemy2D, IHavePatrolBehavior, IHaveEngagePlayerBe
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EngagePlayerBehavior.AcquireTarget += EngagePlayerBehavior_AcquireTarget;
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PlayerDetector.BodyEntered += Chariot_PlayerDetected;
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PlayerDetector.BodyExited += Chariot_PlayerExitArea;
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((EnemyModelView)EnemyModelView).CanMove = true;
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SetPhysicsProcess(true);
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}
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@@ -33,12 +33,12 @@ script = ExtResource("1_q1q0f")
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[node name="CollisionShape" type="CollisionShape3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.40414, 0)
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shape = SubResource("CapsuleShape3D_cwfph")
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[node name="LineOfSight" type="Area3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.40414, 0)
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collision_layer = 2
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collision_mask = 2
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@@ -52,6 +52,7 @@ transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0,
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target_position = Vector3(0, 0, 3)
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[node name="Collision" type="Area3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.40414, 0)
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collision_layer = 2048
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collision_mask = 0
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@@ -60,10 +61,11 @@ shape = SubResource("SphereShape3D_lqifn")
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[node name="EnemyModelView" parent="." instance=ExtResource("3_q1q0f")]
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unique_name_in_owner = true
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transform = Transform3D(0.999848, 0, 0.0174524, 0, 1, 0, -0.0174524, 0, 0.999848, 0, 0, 0)
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transform = Transform3D(0.999848, 0, 0.0174524, 0, 1, 0, -0.0174524, 0, 0.999848, 0, 1.40414, 0)
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[node name="PlayerDetector" type="Area3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.40414, 0)
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collision_layer = 0
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collision_mask = 2
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@@ -71,6 +73,7 @@ collision_mask = 2
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shape = SubResource("CylinderShape3D_582pa")
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[node name="Components" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.40414, 0)
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[node name="PatrolBehavior" parent="Components" instance=ExtResource("4_ee8v4")]
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unique_name_in_owner = true
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@@ -86,9 +89,11 @@ _acquireTargetTime = 2.0
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[node name="NavigationAgent" type="NavigationAgent3D" parent="Components"]
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unique_name_in_owner = true
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avoidance_enabled = true
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height = 3.0
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radius = 1.0
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[node name="HitSounds" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.40414, 0)
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[node name="AbsorbSFX" type="AudioStreamPlayer3D" parent="HitSounds"]
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unique_name_in_owner = true
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=1239 format=3 uid="uid://dcm53j3rncxdm"]
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[gd_scene load_steps=1244 format=3 uid="uid://dcm53j3rncxdm"]
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[ext_resource type="Script" uid="uid://ckxqmb4tu4rml" path="res://src/enemy/enemy_types/06. chariot/ChariotModelView.cs" id="1_behrq"]
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[ext_resource type="Texture2D" uid="uid://2gwychj1wbtx" path="res://src/enemy/enemy_types/06. chariot/animations/APPEAR/F/0051.png" id="2_1844k"]
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[ext_resource type="Script" uid="uid://dlsgyx4i1jmp3" path="res://src/enemy/EnemyLoreInfo.cs" id="2_vxyya"]
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[ext_resource type="Texture2D" uid="uid://de60a8tqgkidj" path="res://src/enemy/enemy_types/06. chariot/animations/APPEAR/F/0053.png" id="3_486y6"]
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[ext_resource type="Texture2D" uid="uid://bvaas0ts6f76v" path="res://src/enemy/enemy_types/06. chariot/animations/APPEAR/F/0055.png" id="4_mtow4"]
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[ext_resource type="Texture2D" uid="uid://b40r460mx0dfi" path="res://src/enemy/enemy_types/06. chariot/animations/APPEAR/F/0057.png" id="5_fhspe"]
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@@ -978,9 +979,23 @@
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[ext_resource type="AnimationNodeStateMachine" uid="uid://clybvwx3itfeo" path="res://src/enemy/animation_state_machines/SecondaryAttackStateMachine.tres" id="975_mud4o"]
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[ext_resource type="AnimationNodeStateMachine" uid="uid://cy2ngl55c0rws" path="res://src/enemy/animation_state_machines/WalkingStateMachine.tres" id="976_vxyya"]
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[ext_resource type="Script" uid="uid://cqm6u7qa8japr" path="res://src/system/Projectile.cs" id="978_jrkfh"]
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[ext_resource type="Script" uid="uid://ctshiyffvt4y5" path="res://src/system/AttackDataResource.cs" id="979_mud4o"]
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[ext_resource type="Texture2D" uid="uid://f32ew15v8v30" path="res://src/vfx/Enemy/chariot_projectile.png" id="979_p70s4"]
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[ext_resource type="Texture2D" uid="uid://dafpnwkwcukp4" path="res://src/vfx/shadow_test_1.png" id="980_jrkfh"]
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[sub_resource type="Resource" id="Resource_jj0f0"]
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script = ExtResource("2_vxyya")
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Name = ""
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Description = ""
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MaximumHP = ""
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ATK = ""
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DEF = ""
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Affinity = ""
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Weakness = ""
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Drop1 = ""
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Drop2 = ""
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metadata/_custom_type_script = "uid://dlsgyx4i1jmp3"
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[sub_resource type="ViewportTexture" id="ViewportTexture_vr4bf"]
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viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
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@@ -6628,7 +6643,7 @@ states/Start/position = Vector2(198, 100)
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states/Walking/node = ExtResource("976_vxyya")
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states/Walking/position = Vector2(620, 100)
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transitions = ["Walking", "Activate", SubResource("AnimationNodeStateMachineTransition_jrkfh"), "Activate", "Activated Idle", SubResource("AnimationNodeStateMachineTransition_mud4o"), "Secondary Attack", "Activated Idle", SubResource("AnimationNodeStateMachineTransition_vxyya"), "Primary Attack", "Activated Idle", SubResource("AnimationNodeStateMachineTransition_jj0f0"), "Activated Idle", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_28bos"), "Activated Idle", "Secondary Attack", SubResource("AnimationNodeStateMachineTransition_ylf7i"), "Start", "Idle", SubResource("AnimationNodeStateMachineTransition_86buh"), "Idle", "Walking", SubResource("AnimationNodeStateMachineTransition_p70s4"), "Walking", "Idle", SubResource("AnimationNodeStateMachineTransition_btfu3"), "Idle", "Activate", SubResource("AnimationNodeStateMachineTransition_yl7ba")]
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graph_offset = Vector2(-59, 60.63)
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graph_offset = Vector2(-496.141, 24.3337)
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[sub_resource type="Animation" id="Animation_jrkfh"]
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resource_name = "ATTACK 1"
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@@ -7441,6 +7456,12 @@ animations = [{
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"speed": 22.0
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}]
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[sub_resource type="Resource" id="Resource_vxyya"]
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script = ExtResource("979_mud4o")
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Damage = 10
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ElementType = 0
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metadata/_custom_type_script = "uid://ctshiyffvt4y5"
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[sub_resource type="AtlasTexture" id="AtlasTexture_nb6b0"]
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atlas = ExtResource("979_p70s4")
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region = Rect2(13312, 0, 512, 512)
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@@ -7928,6 +7949,12 @@ _data = {
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&"RESET": SubResource("Animation_8qeb2")
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}
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[sub_resource type="Resource" id="Resource_mud4o"]
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script = ExtResource("979_mud4o")
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Damage = 10
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ElementType = 0
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metadata/_custom_type_script = "uid://ctshiyffvt4y5"
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[sub_resource type="SpriteFrames" id="SpriteFrames_p70s4"]
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animations = [{
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"frames": [],
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@@ -7938,14 +7965,16 @@ animations = [{
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[node name="EnemyModelView" type="Node3D"]
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script = ExtResource("1_behrq")
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CanMove = true
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EnemyLoreInfo = SubResource("Resource_jj0f0")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0.319186, 0)
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pixel_size = 0.007
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billboard = 2
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alpha_cut = 1
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texture_filter = 0
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render_priority = 100
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texture = SubResource("ViewportTexture_vr4bf")
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[node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"]
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@@ -8038,6 +8067,7 @@ sprite_frames = SubResource("SpriteFrames_i4gi3")
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[node name="Projectile1" type="Node3D" parent="."]
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script = ExtResource("978_jrkfh")
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AttackData = SubResource("Resource_vxyya")
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[node name="Bullet" type="Node3D" parent="Projectile1"]
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@@ -8069,6 +8099,7 @@ libraries = {
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[node name="Projectile2" type="Node3D" parent="."]
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script = ExtResource("978_jrkfh")
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AttackData = SubResource("Resource_mud4o")
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[node name="Bullet" type="Node3D" parent="Projectile2"]
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@@ -8101,7 +8132,7 @@ autoplay = true
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bus = &"SFX"
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[node name="Shadow" type="Sprite3D" parent="."]
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transform = Transform3D(1.08, 0, 0, 0, -4.72083e-08, 1.08, 0, -1.08, -4.72083e-08, 0.00393164, -1.92335, 0.0077811)
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transform = Transform3D(1.08, 0, 0, 0, -4.72083e-08, 1.08, 0, -1.08, -4.72083e-08, 0.00393164, -1.49156, 0.0077811)
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transparency = 0.1
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||||
cast_shadow = 0
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||||
modulate = Color(1, 1, 1, 0.591)
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||||
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@@ -3,7 +3,7 @@
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||||
importer="texture"
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||||
type="CompressedTexture2D"
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||||
uid="uid://cn1qliecsx4l3"
|
||||
path.s3tc="res://.godot/imported/0120.png-6606d0ec5c6a5f0cf53e21ccb53e2d90.s3tc.ctex"
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||||
path.bptc="res://.godot/imported/0120.png-6606d0ec5c6a5f0cf53e21ccb53e2d90.bptc.ctex"
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||||
metadata={
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||||
"imported_formats": ["s3tc_bptc"],
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||||
"vram_texture": true
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@@ -12,12 +12,12 @@ metadata={
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[deps]
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source_file="res://src/enemy/enemy_types/06. chariot/animations/A1/B/0120.png"
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||||
dest_files=["res://.godot/imported/0120.png-6606d0ec5c6a5f0cf53e21ccb53e2d90.s3tc.ctex"]
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||||
dest_files=["res://.godot/imported/0120.png-6606d0ec5c6a5f0cf53e21ccb53e2d90.bptc.ctex"]
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||||
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||||
[params]
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||||
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||||
compress/mode=2
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||||
compress/high_quality=false
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||||
compress/high_quality=true
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||||
compress/lossy_quality=0.7
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||||
compress/hdr_compression=1
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||||
compress/normal_map=0
|
||||
|
||||
@@ -3,7 +3,7 @@
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||||
importer="texture"
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||||
type="CompressedTexture2D"
|
||||
uid="uid://0omb3wgdvyqm"
|
||||
path.s3tc="res://.godot/imported/0122.png-da640d1ff0ee3e654915e1a0868ab8c0.s3tc.ctex"
|
||||
path.bptc="res://.godot/imported/0122.png-da640d1ff0ee3e654915e1a0868ab8c0.bptc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
@@ -12,12 +12,12 @@ metadata={
|
||||
[deps]
|
||||
|
||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user