Fix up effect items
Fix up minimap Add some debug info
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@@ -780,6 +780,70 @@ tracks/12/keys = {
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"values": [127]
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}
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[sub_resource type="Animation" id="Animation_es4xk"]
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resource_name = "death"
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length = 2.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("../Camera/Camera3D:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0.003, 2.1, -0.01), Vector3(0.003, 0, -1)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("../Camera/Camera3D/MeshInstance3D:mesh:material:shader")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(3.35872e-05),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("4_v5qoq")]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("../Camera/Camera3D/MeshInstance3D:mesh:material:shader_parameter/colorCount")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(-0.266666, 0, 0.0333338),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(640.06, 1, 640), Vector3(640, 640, 640), Vector3(640.06, 1, 640)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("../Camera/Camera3D/MeshInstance3D:mesh:material:shader_parameter/includeAlpha")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("../Camera/Camera3D/MeshInstance3D:mesh:material:shader_parameter/colorShift")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 2.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(1, 1, 1), Vector3(1, 1, 0)]
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}
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[sub_resource type="Animation" id="Animation_ebyyx"]
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resource_name = "hit_wall"
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length = 0.453127
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@@ -866,70 +930,6 @@ tracks/1/keys = {
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"values": [0, 30]
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}
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[sub_resource type="Animation" id="Animation_es4xk"]
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resource_name = "death"
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length = 2.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("../Camera/Camera3D:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0.003, 2.1, -0.01), Vector3(0.003, 0, -1)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("../Camera/Camera3D/MeshInstance3D:mesh:material:shader")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(3.35872e-05),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("4_v5qoq")]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("../Camera/Camera3D/MeshInstance3D:mesh:material:shader_parameter/colorCount")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(-0.266666, 0, 0.0333338),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(640.06, 1, 640), Vector3(640, 640, 640), Vector3(640.06, 1, 640)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("../Camera/Camera3D/MeshInstance3D:mesh:material:shader_parameter/includeAlpha")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("../Camera/Camera3D/MeshInstance3D:mesh:material:shader_parameter/colorShift")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 2.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(1, 1, 1), Vector3(1, 1, 0)]
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}
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[sub_resource type="Animation" id="Animation_sq73w"]
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resource_name = "revive"
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length = 2.5
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