Fix up effect items

Fix up minimap
Add some debug info
This commit is contained in:
2026-02-12 20:49:09 -08:00
parent ac31c3ae65
commit d503413140
256 changed files with 1448 additions and 1440 deletions

File diff suppressed because it is too large Load Diff

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@@ -780,6 +780,70 @@ tracks/12/keys = {
"values": [127]
}
[sub_resource type="Animation" id="Animation_es4xk"]
resource_name = "death"
length = 2.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Camera/Camera3D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0.003, 2.1, -0.01), Vector3(0.003, 0, -1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("../Camera/Camera3D/MeshInstance3D:mesh:material:shader")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(3.35872e-05),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("4_v5qoq")]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("../Camera/Camera3D/MeshInstance3D:mesh:material:shader_parameter/colorCount")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(-0.266666, 0, 0.0333338),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(640.06, 1, 640), Vector3(640, 640, 640), Vector3(640.06, 1, 640)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("../Camera/Camera3D/MeshInstance3D:mesh:material:shader_parameter/includeAlpha")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("../Camera/Camera3D/MeshInstance3D:mesh:material:shader_parameter/colorShift")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 2.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(1, 1, 1), Vector3(1, 1, 0)]
}
[sub_resource type="Animation" id="Animation_ebyyx"]
resource_name = "hit_wall"
length = 0.453127
@@ -866,70 +930,6 @@ tracks/1/keys = {
"values": [0, 30]
}
[sub_resource type="Animation" id="Animation_es4xk"]
resource_name = "death"
length = 2.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Camera/Camera3D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0.003, 2.1, -0.01), Vector3(0.003, 0, -1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("../Camera/Camera3D/MeshInstance3D:mesh:material:shader")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(3.35872e-05),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("4_v5qoq")]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("../Camera/Camera3D/MeshInstance3D:mesh:material:shader_parameter/colorCount")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(-0.266666, 0, 0.0333338),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(640.06, 1, 640), Vector3(640, 640, 640), Vector3(640.06, 1, 640)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("../Camera/Camera3D/MeshInstance3D:mesh:material:shader_parameter/includeAlpha")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("../Camera/Camera3D/MeshInstance3D:mesh:material:shader_parameter/colorShift")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 2.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(1, 1, 1), Vector3(1, 1, 0)]
}
[sub_resource type="Animation" id="Animation_sq73w"]
resource_name = "revive"
length = 2.5