Implement boss room

This commit is contained in:
2024-09-16 02:48:14 -07:00
parent 55c521db3a
commit d0c78e54a7
119 changed files with 795 additions and 2080 deletions

View File

@@ -0,0 +1,19 @@
[gd_scene load_steps=5 format=3 uid="uid://bc1sp6xwe0j65"]
[ext_resource type="Script" path="res://src/map/dungeon/floors/DungeonFloor.cs" id="1_0ecnn"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="2_cxmwa"]
[ext_resource type="PackedScene" uid="uid://dpec2lbt83dhe" path="res://src/map/dungeon/scenes/Antechamber.tscn" id="3_tsw3y"]
[ext_resource type="PackedScene" uid="uid://bn4gslp2gk8ds" path="res://src/map/dungeon/corridor/Corridor.tscn" id="4_gni6i"]
[node name="Floor1" type="Node3D"]
script = ExtResource("1_0ecnn")
[node name="DungeonGenerator" type="Node3D" parent="."]
unique_name_in_owner = true
script = ExtResource("2_cxmwa")
room_scenes = Array[PackedScene]([ExtResource("3_tsw3y")])
corridor_room_scene = ExtResource("4_gni6i")
dungeon_size = Vector3i(20, 1, 20)
voxel_scale = Vector3(4, 4, 4)
generate_on_ready = false
place_even_if_fail = true