Implement boss room
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19
src/map/dungeon/floors/Floor01.tscn
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19
src/map/dungeon/floors/Floor01.tscn
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@@ -0,0 +1,19 @@
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[gd_scene load_steps=5 format=3 uid="uid://bc1sp6xwe0j65"]
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[ext_resource type="Script" path="res://src/map/dungeon/floors/DungeonFloor.cs" id="1_0ecnn"]
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[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="2_cxmwa"]
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[ext_resource type="PackedScene" uid="uid://dpec2lbt83dhe" path="res://src/map/dungeon/scenes/Antechamber.tscn" id="3_tsw3y"]
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[ext_resource type="PackedScene" uid="uid://bn4gslp2gk8ds" path="res://src/map/dungeon/corridor/Corridor.tscn" id="4_gni6i"]
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[node name="Floor1" type="Node3D"]
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script = ExtResource("1_0ecnn")
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[node name="DungeonGenerator" type="Node3D" parent="."]
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unique_name_in_owner = true
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script = ExtResource("2_cxmwa")
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room_scenes = Array[PackedScene]([ExtResource("3_tsw3y")])
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corridor_room_scene = ExtResource("4_gni6i")
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dungeon_size = Vector3i(20, 1, 20)
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voxel_scale = Vector3(4, 4, 4)
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generate_on_ready = false
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place_even_if_fail = true
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