Implement boss room
This commit is contained in:
@@ -263,7 +263,9 @@ public partial class Game : Node3D, IGame
|
||||
|
||||
private void Map_DungeonFinishedGenerating()
|
||||
{
|
||||
GameRepo.SetPlayerGlobalPosition(Map.GetPlayerSpawnPosition());
|
||||
var transform = Map.GetPlayerSpawnPosition();
|
||||
GameRepo.SetPlayerGlobalPosition(transform.Origin);
|
||||
GameRepo.SetPlayerGlobalTransform(transform);
|
||||
GameLogic.Input(new GameLogic.Input.HideFloorClearMenu());
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user