Fix focus issue
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@@ -11,7 +11,7 @@ config_version=5
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[application]
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[application]
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config/name="GameJamDungeon"
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config/name="GameJamDungeon"
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run/main_scene="uid://cagfc5ridmteu"
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run/main_scene="uid://d1gjaijijd5ot"
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run/print_header=false
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run/print_header=false
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config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
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config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
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run/delta_smoothing=false
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run/delta_smoothing=false
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@@ -25,7 +25,7 @@ public partial class App : CanvasLayer, IApp
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public IAppLogic AppLogic { get; set; } = default!;
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public IAppLogic AppLogic { get; set; } = default!;
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public AppLogic.IBinding AppBinding { get; set; } = default!;
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public AppLogic.IBinding AppBinding { get; set; } = default!;
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[Node] public IMenu Menu { get; set; } = default!;
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[Node] public Menu Menu { get; set; } = default!;
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[Node] public ISubViewport GameWindow { get; set; } = default!;
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[Node] public ISubViewport GameWindow { get; set; } = default!;
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@@ -81,6 +81,7 @@ public partial class App : CanvasLayer, IApp
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Game.Show();
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Game.Show();
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FadeInFromBlack();
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FadeInFromBlack();
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Menu.NewGameButton.GrabFocus();
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})
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})
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.Handle((in AppLogic.Output.FadeToBlack _) => FadeToBlack())
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.Handle((in AppLogic.Output.FadeToBlack _) => FadeToBlack())
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.Handle((in AppLogic.Output.HideGame _) => FadeToBlack())
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.Handle((in AppLogic.Output.HideGame _) => FadeToBlack())
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@@ -51,10 +51,4 @@ public partial class Menu : Control, IMenu
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public void OnLoadGamePressed() => EmitSignal(SignalName.LoadGame);
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public void OnLoadGamePressed() => EmitSignal(SignalName.LoadGame);
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public void OnQuitPressed() => EmitSignal(SignalName.Quit);
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public void OnQuitPressed() => EmitSignal(SignalName.Quit);
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public override void _UnhandledInput(InputEvent @event)
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{
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if (@event.IsActionPressed(GameInputs.Attack))
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OnNewGamePressed();
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}
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}
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}
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@@ -18,6 +18,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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mouse_filter = 0
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theme_override_constants/margin_left = 100
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theme_override_constants/margin_left = 100
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theme_override_constants/margin_top = 100
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theme_override_constants/margin_top = 100
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theme_override_constants/margin_right = 100
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theme_override_constants/margin_right = 100
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@@ -27,19 +28,27 @@ theme_override_constants/margin_bottom = 100
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 0
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size_flags_horizontal = 0
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size_flags_vertical = 0
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size_flags_vertical = 0
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mouse_filter = 0
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[node name="NewGameButton" type="Button" parent="MarginContainer/VBoxContainer"]
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[node name="NewGameButton" type="Button" parent="MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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unique_name_in_owner = true
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layout_mode = 2
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layout_mode = 2
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focus_neighbor_bottom = NodePath("../LoadGameButton")
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theme_override_colors/font_focus_color = Color(0.976471, 0.827451, 0, 1)
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text = "New Game"
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text = "New Game"
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[node name="LoadGameButton" type="Button" parent="MarginContainer/VBoxContainer"]
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[node name="LoadGameButton" type="Button" parent="MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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unique_name_in_owner = true
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layout_mode = 2
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layout_mode = 2
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focus_neighbor_top = NodePath("../NewGameButton")
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focus_neighbor_bottom = NodePath("../QuitButton")
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theme_override_colors/font_focus_color = Color(0.976471, 0.827451, 0, 1)
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text = "Load Game"
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text = "Load Game"
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[node name="QuitButton" type="Button" parent="MarginContainer/VBoxContainer"]
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[node name="QuitButton" type="Button" parent="MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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unique_name_in_owner = true
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layout_mode = 2
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layout_mode = 2
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focus_neighbor_top = NodePath("../LoadGameButton")
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theme_override_colors/font_focus_color = Color(0.976471, 0.827451, 0, 1)
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text = "Quit
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text = "Quit
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"
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"
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