Started on Demon Wall flame particle system, imported current sprite based VFX

This commit is contained in:
Pal
2025-09-19 16:37:46 -07:00
parent 2f00eda29d
commit c3d720d653
75 changed files with 1605 additions and 38 deletions

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@@ -0,0 +1 @@
uid://bqhrc071hetcl

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@@ -1,10 +1,11 @@
[gd_scene load_steps=21 format=4 uid="uid://big4eurgqyejq"]
[gd_scene load_steps=26 format=4 uid="uid://big4eurgqyejq"]
[ext_resource type="Script" uid="uid://vgvrmwsrwakf" path="res://src/enemy/enemy_types/16. demon wall/DemonWallArm.cs" id="1_enq7k"]
[ext_resource type="Texture2D" uid="uid://dni8145sh8qu3" path="res://src/enemy/enemy_types/16. demon wall/model/ARM7_AREA_2_MAIN_222STONE.png" id="2_1gdpg"]
[ext_resource type="Texture2D" uid="uid://dkh83g7ce40i7" path="res://src/enemy/enemy_types/16. demon wall/concrete_0003_ao_1k.jpg" id="3_11f7o"]
[ext_resource type="Texture2D" uid="uid://bx25c4uynoy1r" path="res://src/enemy/enemy_types/16. demon wall/concrete_0003_normal_opengl_1k.png" id="4_xpy5w"]
[ext_resource type="Texture2D" uid="uid://brgmdx0p03syp" path="res://src/enemy/enemy_types/16. demon wall/concrete_0003_roughness_1k.jpg" id="5_v88k1"]
[ext_resource type="Shader" uid="uid://bqhrc071hetcl" path="res://src/enemy/enemy_types/16. demon wall/Arm7.gdshader" id="6_xpy5w"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o18ct"]
resource_name = "STONE"
@@ -108,14 +109,42 @@ bind/21/bone = -1
bind/21/pose = Transform3D(0.30763, 0.0387806, 0.252074, -0.25424, 0.0153771, 0.307908, 0.0201818, -0.397419, 0.0365115, -2.41345, 1.94328, 4.00937)
[sub_resource type="CylinderMesh" id="CylinderMesh_1gdpg"]
lightmap_size_hint = Vector2i(59, 54)
top_radius = 1.839
bottom_radius = 0.054
height = 6.464
radial_segments = 4
rings = 0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v88k1"]
transparency = 1
cull_mode = 2
[sub_resource type="CylinderShape3D" id="CylinderShape3D_1gdpg"]
height = 15.1774
height = 13.8656
radius = 3.0
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ssyb0"]
lifetime_randomness = 0.65
particle_flag_align_y = true
particle_flag_rotate_y = true
angular_velocity_min = -328.74
angular_velocity_max = 194.46
radial_velocity_min = -5.00002
radial_velocity_max = 4.99998
gravity = Vector3(-3.515, -3.6, 5.005)
collision_mode = 1
collision_friction = 0.0
collision_bounce = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1dags"]
render_priority = 0
shader = ExtResource("6_xpy5w")
[sub_resource type="QuadMesh" id="QuadMesh_p6y6o"]
material = SubResource("ShaderMaterial_1dags")
size = Vector2(1.1, 1.5)
[sub_resource type="Animation" id="Animation_lp18r"]
resource_name = "7_ AGNI CONE"
length = 4.25
@@ -562,155 +591,155 @@ bones/0/name = "Bone"
bones/0/parent = -1
bones/0/rest = Transform3D(0.0151218, -0.673616, 0.738927, 0.999829, 0.0180678, -0.0039901, -0.010663, 0.738861, 0.673774, 1.71286, 0.009233, -1.71285)
bones/0/enabled = true
bones/0/position = Vector3(2.24867, -0.601686, -1.50261)
bones/0/rotation = Quaternion(0.20926, 0.32612, 0.603724, 0.696688)
bones/0/position = Vector3(2.28181, -0.610428, -1.47559)
bones/0/rotation = Quaternion(0.575705, 0.236305, 0.579197, 0.52655)
bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "Bone.001"
bones/1/parent = 0
bones/1/rest = Transform3D(0.997342, -0.0728417, -0.00159799, 0.0728471, 0.996536, 0.0401243, -0.00133027, -0.0401341, 0.999193, 3.45986e-07, 1.85949, 1.30385e-07)
bones/1/enabled = true
bones/1/position = Vector3(3.45986e-07, 1.85949, 1.30385e-07)
bones/1/rotation = Quaternion(0.052456, 0.564985, 0.176681, 0.804254)
bones/1/rotation = Quaternion(0.285703, 0.703781, -0.430051, 0.487977)
bones/1/scale = Vector3(1, 1, 1)
bones/2/name = "Bone.002"
bones/2/parent = 1
bones/2/rest = Transform3D(0.175376, 0.963955, 0.200084, -0.983797, 0.179281, -0.0014251, -0.0372451, -0.196592, 0.979778, 5.59958e-08, 0.416929, 4.28408e-08)
bones/2/enabled = true
bones/2/position = Vector3(5.59958e-08, 0.416929, 4.28408e-08)
bones/2/rotation = Quaternion(-0.0497111, 0.162605, -0.616615, 0.768683)
bones/2/rotation = Quaternion(-0.0246416, 0.100358, -0.680833, 0.725112)
bones/2/scale = Vector3(1, 1, 1)
bones/3/name = "Bone.003"
bones/3/parent = 2
bones/3/rest = Transform3D(0.795965, -0.570793, -0.20158, 0.584249, 0.811523, 0.0090791, 0.158405, -0.125, 0.97943, -3.50177e-07, 0.298125, 3.20375e-07)
bones/3/enabled = true
bones/3/position = Vector3(-3.50177e-07, 0.298125, 3.20375e-07)
bones/3/rotation = Quaternion(-0.140638, -0.130764, 0.316201, 0.929052)
bones/3/rotation = Quaternion(-0.0170243, -0.0283914, 0.147077, 0.988571)
bones/3/scale = Vector3(1, 1, 1)
bones/4/name = "Bone.004"
bones/4/parent = 3
bones/4/rest = Transform3D(0.989609, -0.143493, 0.00920777, 0.14374, 0.98559, -0.089171, 0.00372037, 0.0895679, 0.995974, 6.03497e-07, 0.217615, -2.83122e-07)
bones/4/enabled = true
bones/4/position = Vector3(6.03497e-07, 0.217615, -2.83122e-07)
bones/4/rotation = Quaternion(0.0121714, 0.0357313, 0.228371, 0.972842)
bones/4/rotation = Quaternion(-0.0186047, -0.0774116, 0.452483, 0.888212)
bones/4/scale = Vector3(1, 1, 1)
bones/5/name = "Bone.005"
bones/5/parent = 1
bones/5/rest = Transform3D(0.891185, 0.45127, 0.0463153, -0.453486, 0.888889, 0.0650082, -0.011833, -0.0789377, 0.996809, 5.59958e-08, 0.416929, 4.28408e-08)
bones/5/enabled = true
bones/5/position = Vector3(5.59958e-08, 0.416929, 4.28408e-08)
bones/5/rotation = Quaternion(-0.0194645, 0.0238026, -0.23556, 0.971373)
bones/5/rotation = Quaternion(0.30061, 0.032852, -0.268192, 0.914674)
bones/5/scale = Vector3(1, 1, 1)
bones/6/name = "Bone.006"
bones/6/parent = 5
bones/6/rest = Transform3D(0.94556, -0.313252, -0.0882626, 0.323951, 0.931928, 0.162992, 0.0311969, -0.182711, 0.982671, -1.56462e-07, 0.366571, -7.45058e-08)
bones/6/enabled = true
bones/6/position = Vector3(-1.56462e-07, 0.366571, -7.45058e-08)
bones/6/rotation = Quaternion(-0.166241, -0.0328125, 0.190164, 0.967019)
bones/6/rotation = Quaternion(-0.11942, -0.0423567, 0.165849, 0.977977)
bones/6/scale = Vector3(1, 1, 1)
bones/7/name = "Bone.007"
bones/7/parent = 6
bones/7/rest = Transform3D(0.999951, -0.00959686, -0.00243394, 0.00990068, 0.968863, 0.247401, -1.61149e-05, -0.247413, 0.96891, 2.14204e-07, 0.229155, -1.71363e-07)
bones/7/enabled = true
bones/7/position = Vector3(2.14204e-07, 0.229155, -1.71363e-07)
bones/7/rotation = Quaternion(-0.00817438, 0.0550611, 0.0161705, 0.998319)
bones/7/rotation = Quaternion(-0.197662, -0.0250548, 0.00315675, 0.979945)
bones/7/scale = Vector3(1, 1, 1)
bones/8/name = "Bone.008"
bones/8/parent = 7
bones/8/rest = Transform3D(0.996094, -0.0359841, -0.0806318, 0.0483356, 0.986431, 0.156898, 0.0738919, -0.160182, 0.984318, 1.47149e-07, 0.142665, 1.63913e-07)
bones/8/enabled = true
bones/8/position = Vector3(1.47149e-07, 0.142665, 1.63913e-07)
bones/8/rotation = Quaternion(-0.198152, -0.0881211, 0.00314809, 0.976197)
bones/8/rotation = Quaternion(-0.330997, -0.0555543, 0.0485229, 0.940745)
bones/8/scale = Vector3(1, 1, 1)
bones/9/name = "Bone.009"
bones/9/parent = 1
bones/9/rest = Transform3D(0.998888, 0.0470356, 0.00321137, -0.0471435, 0.997098, 0.0597771, -0.000390392, -0.0598621, 0.998207, 5.59958e-08, 0.416929, 4.28408e-08)
bones/9/enabled = true
bones/9/position = Vector3(5.59958e-08, 0.416929, 4.28408e-08)
bones/9/rotation = Quaternion(-0.0218623, 0.0256323, -0.0134906, 0.999341)
bones/9/rotation = Quaternion(0.304867, -0.0594772, -0.00096771, 0.950535)
bones/9/scale = Vector3(1, 1, 1)
bones/10/name = "Bone.010"
bones/10/parent = 9
bones/10/rest = Transform3D(0.999465, -0.0299664, -0.0130889, 0.0321758, 0.972617, 0.230175, 0.00583295, -0.230473, 0.973061, 2.34169e-07, 0.347821, 2.51457e-07)
bones/10/enabled = true
bones/10/position = Vector3(2.34169e-07, 0.347821, 2.51457e-07)
bones/10/rotation = Quaternion(-0.051655, -0.00217619, -0.00464874, 0.998652)
bones/10/rotation = Quaternion(-0.222082, 0.00143522, 0.0321174, 0.974498)
bones/10/scale = Vector3(1, 1, 1)
bones/11/name = "Bone.011"
bones/11/parent = 10
bones/11/rest = Transform3D(0.999927, -0.00348307, -0.0115382, 0.00625005, 0.968404, 0.249308, 0.0103053, -0.249362, 0.968356, -4.47035e-07, 0.236611, -1.2666e-07)
bones/11/enabled = true
bones/11/position = Vector3(-4.47035e-07, 0.236611, -1.2666e-07)
bones/11/rotation = Quaternion(-0.120867, 0.00886213, 0.0127965, 0.992547)
bones/11/rotation = Quaternion(-0.181127, -0.0174884, 0.00400077, 0.983296)
bones/11/scale = Vector3(1, 1, 1)
bones/12/name = "Bone.012"
bones/12/parent = 11
bones/12/rest = Transform3D(0.997952, 0.0219325, -0.0600964, -0.0135852, 0.990624, 0.13594, 0.0625145, -0.134845, 0.988893, -2.6077e-08, 0.172989, -8.9407e-08)
bones/12/enabled = true
bones/12/position = Vector3(-2.6077e-08, 0.172989, -8.9407e-08)
bones/12/rotation = Quaternion(-0.114935, -0.0461385, -0.00621048, 0.992282)
bones/12/rotation = Quaternion(-0.401623, -0.0332059, 0.0554052, 0.913524)
bones/12/scale = Vector3(1, 1, 1)
bones/13/name = "Bone.013"
bones/13/parent = 1
bones/13/rest = Transform3D(0.924678, -0.380194, -0.020553, 0.380732, 0.922777, 0.0593802, -0.00361024, -0.0627328, 0.998024, 5.59958e-08, 0.416929, 4.28408e-08)
bones/13/enabled = true
bones/13/position = Vector3(5.59958e-08, 0.416929, 4.28408e-08)
bones/13/rotation = Quaternion(-0.0830485, -0.0330309, 0.184433, 0.978773)
bones/13/rotation = Quaternion(0.202745, -0.202808, 0.253833, 0.92376)
bones/13/scale = Vector3(1, 1, 1)
bones/14/name = "Bone.014"
bones/14/parent = 13
bones/14/rest = Transform3D(0.961502, 0.268956, 0.0563545, -0.274783, 0.938957, 0.207014, 0.00276324, -0.21453, 0.976713, -5.96046e-08, 0.369994, -1.19209e-07)
bones/14/enabled = true
bones/14/position = Vector3(-5.96046e-08, 0.369994, -1.19209e-07)
bones/14/rotation = Quaternion(-0.0168278, 0.0891037, -0.167314, 0.981725)
bones/14/rotation = Quaternion(-0.106977, 0.0136637, -0.138093, 0.98453)
bones/14/scale = Vector3(1, 1, 1)
bones/15/name = "Bone.015"
bones/15/parent = 14
bones/15/rest = Transform3D(0.991898, -0.123696, -0.0289435, 0.124233, 0.89688, 0.424467, -0.0265461, -0.424624, 0.904981, 3.35276e-07, 0.248162, 2.98023e-08)
bones/15/enabled = true
bones/15/position = Vector3(3.35276e-07, 0.248162, 2.98023e-08)
bones/15/rotation = Quaternion(-0.248702, -0.0905857, 0.0416262, 0.963436)
bones/15/rotation = Quaternion(-0.193869, -0.0192356, 0.0409971, 0.979982)
bones/15/scale = Vector3(1, 1, 1)
bones/16/name = "Bone.016"
bones/16/parent = 15
bones/16/rest = Transform3D(0.985405, 0.151269, 0.0780704, -0.133169, 0.970709, -0.199973, -0.106033, 0.186658, 0.976686, 2.5332e-07, 0.160425, 2.38419e-07)
bones/16/enabled = true
bones/16/position = Vector3(2.5332e-07, 0.160425, 2.38419e-07)
bones/16/rotation = Quaternion(-0.0854033, -0.000342628, -0.0713566, 0.993788)
bones/16/rotation = Quaternion(-0.316396, 0.0413266, 0.0543956, 0.946164)
bones/16/scale = Vector3(1, 1, 1)
bones/17/name = "Bone.017"
bones/17/parent = 1
bones/17/rest = Transform3D(0.731155, -0.681922, -0.0198728, 0.682036, 0.729995, 0.0439838, -0.0154864, -0.0457129, 0.998835, 5.59958e-08, 0.416929, 4.28408e-08)
bones/17/enabled = true
bones/17/position = Vector3(5.59958e-08, 0.416929, 4.28408e-08)
bones/17/rotation = Quaternion(-0.0319535, -0.0858046, 0.360466, 0.928268)
bones/17/rotation = Quaternion(0.0620051, -0.161547, 0.512721, 0.840937)
bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "Bone.018"
bones/18/parent = 17
bones/18/rest = Transform3D(0.857941, 0.502855, 0.105234, -0.513706, 0.842315, 0.163131, -0.00660895, -0.194016, 0.980976, 3.20375e-07, 0.400228, 5.21541e-08)
bones/18/enabled = true
bones/18/position = Vector3(3.20375e-07, 0.400228, 5.21541e-08)
bones/18/rotation = Quaternion(-0.0665063, 0.156596, -0.239271, 0.955931)
bones/18/rotation = Quaternion(0.0220894, -0.100178, -0.31497, 0.943542)
bones/18/scale = Vector3(1, 1, 1)
bones/19/name = "Bone.019"
bones/19/parent = 18
bones/19/rest = Transform3D(0.998612, 0.039922, -0.0343595, -0.0384998, 0.998413, 0.041105, 0.035946, -0.0397251, 0.998564, -1.11759e-08, 0.196711, 2.08616e-07)
bones/19/enabled = true
bones/19/position = Vector3(-1.11759e-08, 0.196711, 2.08616e-07)
bones/19/rotation = Quaternion(-0.0159183, -0.0657096, -0.0345095, 0.997115)
bones/19/rotation = Quaternion(-0.242463, 0.0372933, 0.0502584, 0.96814)
bones/19/scale = Vector3(1, 1, 1)
bones/20/name = "Bone.020"
bones/20/parent = 19
bones/20/rest = Transform3D(0.986971, -0.159729, -0.0193674, 0.158629, 0.945818, 0.283312, -0.0269352, -0.282693, 0.958832, -2.01166e-07, 0.127215, 4.47035e-08)
bones/20/enabled = true
bones/20/position = Vector3(-2.01166e-07, 0.127215, 4.47035e-08)
bones/20/rotation = Quaternion(-0.182185, -0.0361031, 0.0744022, 0.97978)
bones/20/rotation = Quaternion(-0.393253, 0.0724367, 0.148906, 0.904396)
bones/20/scale = Vector3(1, 1, 1)
bones/21/name = "Bone.021"
bones/21/parent = -1
bones/21/rest = Transform3D(0.769842, -0.636234, 0.0505047, 0.097048, 0.038481, -0.994536, 0.630814, 0.770536, 0.0913695, 3.03019, -0.0704427, -3.30826)
bones/21/enabled = true
bones/21/position = Vector3(2.73782, 0.0632896, -3.39662)
bones/21/rotation = Quaternion(0.758312, 0.0678688, 0.293363, 0.578182)
bones/21/position = Vector3(2.70272, 0.081886, -3.41934)
bones/21/rotation = Quaternion(0.736173, 0.123831, 0.355681, 0.562321)
bones/21/scale = Vector3(1, 1, 1)
[node name="CHEST_002" type="MeshInstance3D" parent="Pivot/ARM7/7_ L AGNI CONE ARM/Skeleton3D"]
@@ -718,14 +747,16 @@ mesh = SubResource("ArrayMesh_x24rv")
skin = SubResource("Skin_pqs8c")
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Pivot/ARM7/7_ L AGNI CONE ARM/Skeleton3D"]
transform = Transform3D(-0.854075, -0.469145, 0.224631, 0.264512, -0.0198857, 0.964177, -0.447872, 0.882897, 0.141078, 0.938241, -0.260552, -0.22821)
transform = Transform3D(-0.92645, -0.278063, 0.253716, -0.00198993, 0.677634, 0.735397, -0.376413, 0.680803, -0.628347, 1.65355, -1.23114, 0.160776)
bone_name = "Bone.001"
bone_idx = 1
[node name="Projectile" type="MeshInstance3D" parent="Pivot/ARM7/7_ L AGNI CONE ARM/Skeleton3D/BoneAttachment3D"]
transform = Transform3D(0.922668, -0.277914, -0.267299, 0.368402, 0.430657, 0.823902, -0.11386, -0.858662, 0.499737, -0.771048, 1.83078, -2.7515)
transform = Transform3D(0.922668, -0.277914, -0.267298, 0.368402, 0.430657, 0.823902, -0.11386, -0.858662, 0.499737, -0.771048, 1.83078, -2.7515)
visible = false
transparency = 1.0
mesh = SubResource("CylinderMesh_1gdpg")
surface_material_override/0 = SubResource("StandardMaterial3D_v88k1")
[node name="Hitbox" type="Area3D" parent="Pivot/ARM7/7_ L AGNI CONE ARM/Skeleton3D/BoneAttachment3D/Projectile"]
unique_name_in_owner = true
@@ -734,10 +765,20 @@ collision_layer = 64
collision_mask = 64
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pivot/ARM7/7_ L AGNI CONE ARM/Skeleton3D/BoneAttachment3D/Projectile/Hitbox"]
transform = Transform3D(0.792369, 0.31808, -0.520564, 0.432258, 0.309404, 0.847014, 0.430479, -0.896157, 0.107669, 0.254344, 6.17845, 15.987)
transform = Transform3D(0.635808, 0.528577, -0.562459, 0.375353, 0.42501, 0.823709, 0.674439, -0.734828, 0.0718224, -1.8153, 4.65171, 12.6822)
shape = SubResource("CylinderShape3D_1gdpg")
disabled = true
[node name="GPUParticles3D" type="GPUParticles3D" parent="Pivot/ARM7/7_ L AGNI CONE ARM/Skeleton3D/BoneAttachment3D/Projectile"]
transform = Transform3D(0.92045, 0.211498, 0.328697, -0.23671, 0.970831, 0.0381826, -0.311034, -0.112951, 0.943664, 0.115858, -2.81829, -0.0164394)
amount = 65
lifetime = 2.55
preprocess = 1.21
speed_scale = 2.53
collision_base_size = 6.9
process_material = SubResource("ParticleProcessMaterial_ssyb0")
draw_pass_1 = SubResource("QuadMesh_p6y6o")
[node name="AnimationPlayer" type="AnimationPlayer" parent="Pivot/ARM7"]
libraries = {
&"": SubResource("AnimationLibrary_ygbkl")

View File

@@ -372,42 +372,42 @@ unique_name_in_owner = true
[node name="Arm9" parent="RightArms" instance=ExtResource("9_c826n")]
unique_name_in_owner = true
[node name="Demon Wall - Base Only" type="Node3D" parent="."]
[node name="Base" type="Node3D" parent="."]
[node name="EYE" type="MeshInstance3D" parent="Demon Wall - Base Only"]
[node name="Demon Wall - Base Only" type="Node3D" parent="Base"]
[node name="EYE" type="MeshInstance3D" parent="Base/Demon Wall - Base Only"]
transform = Transform3D(2.33772, 0, 0, 0, 2.70029, 0, 0, 0, 2.50249, -1.08331, 9.37378, 4.27574)
mesh = SubResource("ArrayMesh_eu3nb")
skeleton = NodePath("")
[node name="SMALL FACES" type="MeshInstance3D" parent="Demon Wall - Base Only"]
[node name="SMALL FACES" type="MeshInstance3D" parent="Base/Demon Wall - Base Only"]
mesh = SubResource("ArrayMesh_xb46g")
skeleton = NodePath("")
surface_material_override/0 = ExtResource("12_6s6sq")
[node name="MAIN FACE" type="MeshInstance3D" parent="Demon Wall - Base Only"]
[node name="MAIN FACE" type="MeshInstance3D" parent="Base/Demon Wall - Base Only"]
transform = Transform3D(1.53728, 0.0209947, 0.0380914, 0.00298547, 1.29824, -0.837108, -0.0431985, 0.83685, 1.29768, -1.18263, 11.2275, 3.33214)
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