Refactoring game logic
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@@ -12,9 +12,9 @@ public partial class GameLogic
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public readonly record struct ExitPauseMenu;
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public readonly record struct OpenInventory();
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public readonly record struct OpenInventory;
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public readonly record struct HideInventory;
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public readonly record struct CloseInventory;
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public readonly record struct SetPauseMode(bool IsPaused);
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@@ -41,5 +41,9 @@ public partial class GameLogic
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public readonly record struct GoToOverworld;
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public readonly record struct SaveGame;
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public readonly record struct AnnounceMessage(string Message);
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public readonly record struct DoubleExpTimeStart(int lengthOfTimeInSeconds);
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}
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}
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