50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
namespace Zennysoft.Game.Ma.Implementation;
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public partial class GameLogic
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{
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public static class Output
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{
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public readonly record struct StartGame;
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public readonly record struct ShowPauseMenu;
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public readonly record struct HidePauseMenu;
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public readonly record struct ExitPauseMenu;
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public readonly record struct OpenInventory;
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public readonly record struct CloseInventory;
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public readonly record struct SetPauseMode(bool IsPaused);
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public readonly record struct ShowMiniMap;
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public readonly record struct HideMiniMap;
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public readonly record struct ShowLostScreen;
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public readonly record struct ExitLostScreen;
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public readonly record struct LoadNextFloor;
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public readonly record struct LoadMap;
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public readonly record struct ShowFloorClearMenu;
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public readonly record struct ExitFloorClearMenu;
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public readonly record struct ShowAskForTeleport;
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public readonly record struct HideAskForTeleport;
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public readonly record struct GoToOverworld;
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public readonly record struct SaveGame;
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public readonly record struct AnnounceMessage(string Message);
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public readonly record struct DoubleExpTimeStart(int lengthOfTimeInSeconds);
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}
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}
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