This commit is contained in:
2025-03-25 00:23:59 -07:00
parent 8d44c58fc8
commit bc53b3c5f3

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@@ -553,141 +553,141 @@ bones/0/name = "Bone"
bones/0/parent = -1 bones/0/parent = -1
bones/0/rest = Transform3D(0.664239, -0.5079, 0.548475, 0.747327, 0.467912, -0.471764, -0.0170288, 0.723254, 0.690372, 1.32537, -1.1447, -1.67359) bones/0/rest = Transform3D(0.664239, -0.5079, 0.548475, 0.747327, 0.467912, -0.471764, -0.0170288, 0.723254, 0.690372, 1.32537, -1.1447, -1.67359)
bones/0/enabled = true bones/0/enabled = true
bones/0/position = Vector3(1.59752, -1.05492, -1.37711) bones/0/position = Vector3(1.49457, -1.06823, -1.42483)
bones/0/rotation = Quaternion(-0.0731578, 0.828425, 0.493802, 0.254006) bones/0/rotation = Quaternion(0.0281502, 0.673009, 0.614223, 0.411092)
bones/0/scale = Vector3(1, 1, 1) bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "Bone.001" bones/1/name = "Bone.001"
bones/1/parent = 0 bones/1/parent = 0
bones/1/rest = Transform3D(0.997342, -0.0728411, -0.00159727, 0.0728464, 0.996536, 0.0401251, -0.00133102, -0.0401348, 0.999193, 4.76837e-07, 1.85949, -3.57628e-07) bones/1/rest = Transform3D(0.997342, -0.0728411, -0.00159727, 0.0728464, 0.996536, 0.0401251, -0.00133102, -0.0401348, 0.999193, 4.76837e-07, 1.85949, -3.57628e-07)
bones/1/enabled = true bones/1/enabled = true
bones/1/position = Vector3(4.76837e-07, 1.85949, -3.57628e-07) bones/1/position = Vector3(4.76837e-07, 1.85949, -3.57628e-07)
bones/1/rotation = Quaternion(-0.24299, -0.213435, 0.0965745, 0.941315) bones/1/rotation = Quaternion(-0.100134, -0.0764648, 0.0584135, 0.99031)
bones/1/scale = Vector3(1, 1, 1) bones/1/scale = Vector3(1, 1, 1)
bones/2/name = "Bone.002" bones/2/name = "Bone.002"
bones/2/parent = 1 bones/2/parent = 1
bones/2/rest = Transform3D(0.175377, 0.963955, 0.200084, -0.983796, 0.179283, -0.00142535, -0.0372456, -0.196592, 0.979778, 2.38419e-07, 0.416929, 0) bones/2/rest = Transform3D(0.175377, 0.963955, 0.200084, -0.983796, 0.179283, -0.00142535, -0.0372456, -0.196592, 0.979778, 2.38419e-07, 0.416929, 0)
bones/2/enabled = true bones/2/enabled = true
bones/2/position = Vector3(2.38419e-07, 0.416929, 0) bones/2/position = Vector3(2.38419e-07, 0.416929, 0)
bones/2/rotation = Quaternion(-0.25198, 0.162678, -0.646257, 0.701708) bones/2/rotation = Quaternion(-0.131384, 0.10844, -0.643989, 0.745826)
bones/2/scale = Vector3(1, 1, 1) bones/2/scale = Vector3(1, 1, 1)
bones/3/name = "Bone.003" bones/3/name = "Bone.003"
bones/3/parent = 2 bones/3/parent = 2
bones/3/rest = Transform3D(0.795965, -0.570793, -0.20158, 0.584249, 0.811523, 0.00907775, 0.158406, -0.124999, 0.97943, -3.57628e-07, 0.298125, 2.98023e-07) bones/3/rest = Transform3D(0.795965, -0.570793, -0.20158, 0.584249, 0.811523, 0.00907775, 0.158406, -0.124999, 0.97943, -3.57628e-07, 0.298125, 2.98023e-07)
bones/3/enabled = true bones/3/enabled = true
bones/3/position = Vector3(-3.57628e-07, 0.298125, 2.98023e-07) bones/3/position = Vector3(-3.57628e-07, 0.298125, 2.98023e-07)
bones/3/rotation = Quaternion(-0.0118618, -0.0880077, 0.394037, 0.914794) bones/3/rotation = Quaternion(-0.027039, -0.0926339, 0.33706, 0.936525)
bones/3/scale = Vector3(1, 1, 1) bones/3/scale = Vector3(1, 1, 1)
bones/4/name = "Bone.004" bones/4/name = "Bone.004"
bones/4/parent = 3 bones/4/parent = 3
bones/4/rest = Transform3D(0.989609, -0.143491, 0.00920793, 0.143738, 0.98559, -0.0891698, 0.00371984, 0.0895667, 0.995974, -1.19209e-07, 0.217615, 0) bones/4/rest = Transform3D(0.989609, -0.143491, 0.00920793, 0.143738, 0.98559, -0.0891698, 0.00371984, 0.0895667, 0.995974, -1.19209e-07, 0.217615, 0)
bones/4/enabled = true bones/4/enabled = true
bones/4/position = Vector3(-1.19209e-07, 0.217615, 0) bones/4/position = Vector3(-1.19209e-07, 0.217615, 0)
bones/4/rotation = Quaternion(0.147397, 0.00813319, 0.205784, 0.967399) bones/4/rotation = Quaternion(0.081587, 0.00379223, 0.12002, 0.989406)
bones/4/scale = Vector3(1, 1, 1) bones/4/scale = Vector3(1, 1, 1)
bones/5/name = "Bone.005" bones/5/name = "Bone.005"
bones/5/parent = 1 bones/5/parent = 1
bones/5/rest = Transform3D(0.891187, 0.451267, 0.0463142, -0.453483, 0.888891, 0.0650071, -0.0118327, -0.0789361, 0.99681, 2.38419e-07, 0.416929, 0) bones/5/rest = Transform3D(0.891187, 0.451267, 0.0463142, -0.453483, 0.888891, 0.0650071, -0.0118327, -0.0789361, 0.99681, 2.38419e-07, 0.416929, 0)
bones/5/enabled = true bones/5/enabled = true
bones/5/position = Vector3(2.38419e-07, 0.416929, 0) bones/5/position = Vector3(2.38419e-07, 0.416929, 0)
bones/5/rotation = Quaternion(-0.11394, 0.0232264, -0.207931, 0.971207) bones/5/rotation = Quaternion(-0.0644817, 0.0179186, -0.224092, 0.972267)
bones/5/scale = Vector3(1, 1, 1) bones/5/scale = Vector3(1, 1, 1)
bones/6/name = "Bone.006" bones/6/name = "Bone.006"
bones/6/parent = 5 bones/6/parent = 5
bones/6/rest = Transform3D(0.945561, -0.313247, -0.0882632, 0.323946, 0.931929, 0.162995, 0.0311974, -0.182714, 0.982671, 2.38419e-07, 0.366571, 2.38419e-07) bones/6/rest = Transform3D(0.945561, -0.313247, -0.0882632, 0.323946, 0.931929, 0.162995, 0.0311974, -0.182714, 0.982671, 2.38419e-07, 0.366571, 2.38419e-07)
bones/6/enabled = true bones/6/enabled = true
bones/6/position = Vector3(2.38419e-07, 0.366571, 2.38419e-07) bones/6/position = Vector3(2.38419e-07, 0.366571, 2.38419e-07)
bones/6/rotation = Quaternion(-0.25351, -0.0530249, 0.159075, 0.952689) bones/6/rotation = Quaternion(-0.14733, -0.0385739, 0.161596, 0.975035)
bones/6/scale = Vector3(1, 1, 1) bones/6/scale = Vector3(1, 1, 1)
bones/7/name = "Bone.007" bones/7/name = "Bone.007"
bones/7/parent = 6 bones/7/parent = 6
bones/7/rest = Transform3D(0.999951, -0.00959863, -0.00243464, 0.00990257, 0.968864, 0.247396, -1.58236e-05, -0.247408, 0.968911, -3.57628e-07, 0.229155, -4.76837e-07) bones/7/rest = Transform3D(0.999951, -0.00959863, -0.00243464, 0.00990257, 0.968864, 0.247396, -1.58236e-05, -0.247408, 0.968911, -3.57628e-07, 0.229155, -4.76837e-07)
bones/7/enabled = true bones/7/enabled = true
bones/7/position = Vector3(-3.57628e-07, 0.229155, -4.76837e-07) bones/7/position = Vector3(-3.57628e-07, 0.229155, -4.76837e-07)
bones/7/rotation = Quaternion(-0.299296, 0.0334778, 0.0343321, 0.952955) bones/7/rotation = Quaternion(-0.187483, 0.0115531, 0.0154317, 0.982079)
bones/7/scale = Vector3(1, 1, 1) bones/7/scale = Vector3(1, 1, 1)
bones/8/name = "Bone.008" bones/8/name = "Bone.008"
bones/8/parent = 7 bones/8/parent = 7
bones/8/rest = Transform3D(0.996094, -0.0359844, -0.080632, 0.0483362, 0.986431, 0.156901, 0.0738919, -0.160186, 0.984317, -1.19209e-07, 0.142665, 5.96046e-08) bones/8/rest = Transform3D(0.996094, -0.0359844, -0.080632, 0.0483362, 0.986431, 0.156901, 0.0738919, -0.160186, 0.984317, -1.19209e-07, 0.142665, 5.96046e-08)
bones/8/enabled = true bones/8/enabled = true
bones/8/position = Vector3(-1.19209e-07, 0.142665, 5.96046e-08) bones/8/position = Vector3(-1.19209e-07, 0.142665, 5.96046e-08)
bones/8/rotation = Quaternion(-0.300486, 0.00294179, 0.0752755, 0.950807) bones/8/rotation = Quaternion(-0.159022, -0.0241317, 0.0406334, 0.986143)
bones/8/scale = Vector3(1, 1, 1) bones/8/scale = Vector3(1, 1, 1)
bones/9/name = "Bone.009" bones/9/name = "Bone.009"
bones/9/parent = 1 bones/9/parent = 1
bones/9/rest = Transform3D(0.998888, 0.0470345, 0.00320965, -0.0471423, 0.997098, 0.0597765, -0.000388783, -0.0598614, 0.998207, 2.38419e-07, 0.416929, 0) bones/9/rest = Transform3D(0.998888, 0.0470345, 0.00320965, -0.0471423, 0.997098, 0.0597765, -0.000388783, -0.0598614, 0.998207, 2.38419e-07, 0.416929, 0)
bones/9/enabled = true bones/9/enabled = true
bones/9/position = Vector3(2.38419e-07, 0.416929, 0) bones/9/position = Vector3(2.38419e-07, 0.416929, 0)
bones/9/rotation = Quaternion(-0.168368, 0.0436977, -0.00913111, 0.984713) bones/9/rotation = Quaternion(-0.0793801, 0.0161667, -0.0184727, 0.996542)
bones/9/scale = Vector3(1, 1, 1) bones/9/scale = Vector3(1, 1, 1)
bones/10/name = "Bone.010" bones/10/name = "Bone.010"
bones/10/parent = 9 bones/10/parent = 9
bones/10/rest = Transform3D(0.999465, -0.0299688, -0.013087, 0.0321776, 0.972617, 0.230175, 0.00583061, -0.230473, 0.973061, 1.19209e-07, 0.347821, -4.76837e-07) bones/10/rest = Transform3D(0.999465, -0.0299688, -0.013087, 0.0321776, 0.972617, 0.230175, 0.00583061, -0.230473, 0.973061, 1.19209e-07, 0.347821, -4.76837e-07)
bones/10/enabled = true bones/10/enabled = true
bones/10/position = Vector3(1.19209e-07, 0.347821, -4.76837e-07) bones/10/position = Vector3(1.19209e-07, 0.347821, -4.76837e-07)
bones/10/rotation = Quaternion(-0.261466, -0.0437253, 0.0257065, 0.963879) bones/10/rotation = Quaternion(-0.168177, -0.0186732, 0.019276, 0.985391)
bones/10/scale = Vector3(1, 1, 1) bones/10/scale = Vector3(1, 1, 1)
bones/11/name = "Bone.011" bones/11/name = "Bone.011"
bones/11/parent = 10 bones/11/parent = 10
bones/11/rest = Transform3D(0.999927, -0.00347542, -0.0115401, 0.00624306, 0.968405, 0.249306, 0.010309, -0.24936, 0.968356, -1.19209e-07, 0.23661, -3.57628e-07) bones/11/rest = Transform3D(0.999927, -0.00347542, -0.0115401, 0.00624306, 0.968405, 0.249306, 0.010309, -0.24936, 0.968356, -1.19209e-07, 0.23661, -3.57628e-07)
bones/11/enabled = true bones/11/enabled = true
bones/11/position = Vector3(-1.19209e-07, 0.23661, -3.57628e-07) bones/11/position = Vector3(-1.19209e-07, 0.23661, -3.57628e-07)
bones/11/rotation = Quaternion(-0.278165, 0.0345194, 0.0373779, 0.959185) bones/11/rotation = Quaternion(-0.180488, 0.00876268, 0.0149235, 0.983425)
bones/11/scale = Vector3(1, 1, 1) bones/11/scale = Vector3(1, 1, 1)
bones/12/name = "Bone.012" bones/12/name = "Bone.012"
bones/12/parent = 11 bones/12/parent = 11
bones/12/rest = Transform3D(0.997952, 0.0219231, -0.0600952, -0.0135757, 0.990623, 0.135945, 0.062512, -0.13485, 0.988892, -7.15256e-07, 0.172989, -3.57628e-07) bones/12/rest = Transform3D(0.997952, 0.0219231, -0.0600952, -0.0135757, 0.990623, 0.135945, 0.062512, -0.13485, 0.988892, -7.15256e-07, 0.172989, -3.57628e-07)
bones/12/enabled = true bones/12/enabled = true
bones/12/position = Vector3(-7.15256e-07, 0.172989, -3.57628e-07) bones/12/position = Vector3(-7.15256e-07, 0.172989, -3.57628e-07)
bones/12/rotation = Quaternion(-0.20404, -0.00256807, 0.0336289, 0.978381) bones/12/rotation = Quaternion(-0.116618, -0.0207672, 0.0062466, 0.99294)
bones/12/scale = Vector3(1, 1, 1) bones/12/scale = Vector3(1, 1, 1)
bones/13/name = "Bone.013" bones/13/name = "Bone.013"
bones/13/parent = 1 bones/13/parent = 1
bones/13/rest = Transform3D(0.924677, -0.380196, -0.0205531, 0.380734, 0.922776, 0.0593795, -0.00360998, -0.0627321, 0.998024, 2.38419e-07, 0.416929, 0) bones/13/rest = Transform3D(0.924677, -0.380196, -0.0205531, 0.380734, 0.922776, 0.0593795, -0.00360998, -0.0627321, 0.998024, 2.38419e-07, 0.416929, 0)
bones/13/enabled = true bones/13/enabled = true
bones/13/position = Vector3(2.38419e-07, 0.416929, 0) bones/13/position = Vector3(2.38419e-07, 0.416929, 0)
bones/13/rotation = Quaternion(-0.0829564, 0.0104769, 0.195221, 0.977189) bones/13/rotation = Quaternion(-0.0496133, 0.000951765, 0.194511, 0.979644)
bones/13/scale = Vector3(1, 1, 1) bones/13/scale = Vector3(1, 1, 1)
bones/14/name = "Bone.014" bones/14/name = "Bone.014"
bones/14/parent = 13 bones/14/parent = 13
bones/14/rest = Transform3D(0.961502, 0.268959, 0.0563536, -0.274785, 0.938956, 0.207013, 0.00276419, -0.214528, 0.976714, -4.76837e-07, 0.369994, 1.19209e-07) bones/14/rest = Transform3D(0.961502, 0.268959, 0.0563536, -0.274785, 0.938956, 0.207013, 0.00276419, -0.214528, 0.976714, -4.76837e-07, 0.369994, 1.19209e-07)
bones/14/enabled = true bones/14/enabled = true
bones/14/position = Vector3(-4.76837e-07, 0.369994, 1.19209e-07) bones/14/position = Vector3(-4.76837e-07, 0.369994, 1.19209e-07)
bones/14/rotation = Quaternion(-0.163064, 0.0326837, -0.132906, 0.977076) bones/14/rotation = Quaternion(-0.12705, 0.0204115, -0.136288, 0.982277)
bones/14/scale = Vector3(1, 1, 1) bones/14/scale = Vector3(1, 1, 1)
bones/15/name = "Bone.015" bones/15/name = "Bone.015"
bones/15/parent = 14 bones/15/parent = 14
bones/15/rest = Transform3D(0.991898, -0.123694, -0.0289441, 0.12423, 0.896878, 0.424473, -0.0265452, -0.42463, 0.904978, 4.17233e-07, 0.248162, 0) bones/15/rest = Transform3D(0.991898, -0.123694, -0.0289441, 0.12423, 0.896878, 0.424473, -0.0265452, -0.42463, 0.904978, 4.17233e-07, 0.248162, 0)
bones/15/enabled = true bones/15/enabled = true
bones/15/position = Vector3(4.17233e-07, 0.248162, 0) bones/15/position = Vector3(4.17233e-07, 0.248162, 0)
bones/15/rotation = Quaternion(-0.331436, 0.0256649, 0.0785476, 0.939852) bones/15/rotation = Quaternion(-0.258819, 0.00875778, 0.0690693, 0.963413)
bones/15/scale = Vector3(1, 1, 1) bones/15/scale = Vector3(1, 1, 1)
bones/16/name = "Bone.016" bones/16/name = "Bone.016"
bones/16/parent = 15 bones/16/parent = 15
bones/16/rest = Transform3D(0.985406, 0.151262, 0.0780701, -0.133163, 0.970709, -0.199978, -0.106032, 0.186663, 0.976685, -8.9407e-08, 0.160424, -8.34465e-07) bones/16/rest = Transform3D(0.985406, 0.151262, 0.0780701, -0.133163, 0.970709, -0.199978, -0.106032, 0.186663, 0.976685, -8.9407e-08, 0.160424, -8.34465e-07)
bones/16/enabled = true bones/16/enabled = true
bones/16/position = Vector3(-8.9407e-08, 0.160424, -8.34465e-07) bones/16/position = Vector3(-8.9407e-08, 0.160424, -8.34465e-07)
bones/16/rotation = Quaternion(0.0460161, 0.0563879, -0.0655364, 0.995192) bones/16/rotation = Quaternion(0.079168, 0.0499863, -0.0695331, 0.993176)
bones/16/scale = Vector3(1, 1, 1) bones/16/scale = Vector3(1, 1, 1)
bones/17/name = "Bone.017" bones/17/name = "Bone.017"
bones/17/parent = 1 bones/17/parent = 1
bones/17/rest = Transform3D(0.731154, -0.681923, -0.0198735, 0.682037, 0.729994, 0.0439834, -0.0154858, -0.0457131, 0.998835, 2.38419e-07, 0.416929, 0) bones/17/rest = Transform3D(0.731154, -0.681923, -0.0198735, 0.682037, 0.729994, 0.0439834, -0.0154858, -0.0457131, 0.998835, 2.38419e-07, 0.416929, 0)
bones/17/enabled = true bones/17/enabled = true
bones/17/position = Vector3(2.38419e-07, 0.416929, 0) bones/17/position = Vector3(2.38419e-07, 0.416929, 0)
bones/17/rotation = Quaternion(-0.0985264, 0.0464151, 0.393658, 0.912782) bones/17/rotation = Quaternion(-0.0506604, 0.0157844, 0.37664, 0.924839)
bones/17/scale = Vector3(1, 1, 1) bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "Bone.018" bones/18/name = "Bone.018"
bones/18/parent = 17 bones/18/parent = 17
bones/18/rest = Transform3D(0.857942, 0.502854, 0.105233, -0.513705, 0.842316, 0.163129, -0.00660948, -0.194014, 0.980976, -5.96046e-07, 0.400228, -7.15256e-07) bones/18/rest = Transform3D(0.857942, 0.502854, 0.105233, -0.513705, 0.842316, 0.163129, -0.00660948, -0.194014, 0.980976, -5.96046e-07, 0.400228, -7.15256e-07)
bones/18/enabled = true bones/18/enabled = true
bones/18/position = Vector3(-5.96046e-07, 0.400228, -7.15256e-07) bones/18/position = Vector3(-5.96046e-07, 0.400228, -7.15256e-07)
bones/18/rotation = Quaternion(-0.161726, 0.0631551, -0.265305, 0.948404) bones/18/rotation = Quaternion(-0.117605, 0.0412873, -0.265236, 0.956093)
bones/18/scale = Vector3(1, 1, 1) bones/18/scale = Vector3(1, 1, 1)
bones/19/name = "Bone.019" bones/19/name = "Bone.019"
bones/19/parent = 18 bones/19/parent = 18
bones/19/rest = Transform3D(0.998612, 0.039929, -0.0343581, -0.0385066, 0.998412, 0.0411099, 0.035945, -0.0397298, 0.998564, 2.08616e-07, 0.196712, -2.38419e-07) bones/19/rest = Transform3D(0.998612, 0.039929, -0.0343581, -0.0385066, 0.998412, 0.0411099, 0.035945, -0.0397298, 0.998564, 2.08616e-07, 0.196712, -2.38419e-07)
bones/19/enabled = true bones/19/enabled = true
bones/19/position = Vector3(2.08616e-07, 0.196712, -2.38419e-07) bones/19/position = Vector3(2.08616e-07, 0.196712, -2.38419e-07)
bones/19/rotation = Quaternion(-0.116942, -0.0286261, -0.0385122, 0.991979) bones/19/rotation = Quaternion(-0.0547218, -0.0215411, -0.0263765, 0.997921)
bones/19/scale = Vector3(1, 1, 1) bones/19/scale = Vector3(1, 1, 1)
bones/20/name = "Bone.020" bones/20/name = "Bone.020"
bones/20/parent = 19 bones/20/parent = 19
@@ -700,8 +700,8 @@ bones/21/name = "Bone.021"
bones/21/parent = -1 bones/21/parent = -1
bones/21/rest = Transform3D(0.638395, -0.466665, -0.612108, -0.416251, 0.459614, -0.784532, 0.647446, 0.755632, 0.0991659, 2.29161, -2.09633, -3.23813) bones/21/rest = Transform3D(0.638395, -0.466665, -0.612108, -0.416251, 0.459614, -0.784532, 0.647446, 0.755632, 0.0991659, 2.29161, -2.09633, -3.23813)
bones/21/enabled = true bones/21/enabled = true
bones/21/position = Vector3(2.36192, -1.42934, -3.25756) bones/21/position = Vector3(2.46487, -1.41604, -3.20984)
bones/21/rotation = Quaternion(0.5333, 0.151619, 0.353064, 0.753624) bones/21/rotation = Quaternion(0.509354, 0.122894, 0.394752, 0.754736)
bones/21/scale = Vector3(1, 1, 1) bones/21/scale = Vector3(1, 1, 1)
[node name="CHEST" type="MeshInstance3D" parent="ARM9/9_ L MAGIC 3 ARM/Skeleton3D"] [node name="CHEST" type="MeshInstance3D" parent="ARM9/9_ L MAGIC 3 ARM/Skeleton3D"]
@@ -709,7 +709,7 @@ mesh = SubResource("ArrayMesh_auq5d")
skin = SubResource("Skin_h0kek") skin = SubResource("Skin_h0kek")
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="ARM9/9_ L MAGIC 3 ARM/Skeleton3D"] [node name="BoneAttachment3D" type="BoneAttachment3D" parent="ARM9/9_ L MAGIC 3 ARM/Skeleton3D"]
transform = Transform3D(-0.891461, -0.435731, -0.124236, 0.395401, -0.882025, 0.2563, -0.221257, 0.179358, 0.95858, 0.528432, -0.368389, 0.968152) transform = Transform3D(-0.774634, -0.630214, 0.0526607, 0.592788, -0.694568, 0.407648, -0.220329, 0.346994, 0.911619, 0.155014, -0.802431, 1.02871)
bone_name = "Bone.015" bone_name = "Bone.015"
bone_idx = 15 bone_idx = 15