Add placeholder visual for Arm 9
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=18 format=4 uid="uid://dppws3muepn0l"]
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[gd_scene load_steps=20 format=4 uid="uid://dppws3muepn0l"]
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[ext_resource type="Script" uid="uid://vgvrmwsrwakf" path="res://src/enemy/enemy_types/16. demon wall/DemonWallArm.cs" id="1_fjfqv"]
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[ext_resource type="Texture2D" uid="uid://c1jl757qlt28e" path="res://src/enemy/enemy_types/16. demon wall/model/ARM9_AREA_2_MAIN_222STONE.png" id="2_bbf6x"]
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@@ -103,8 +103,15 @@ bind/21/name = &"Bone.021"
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bind/21/bone = -1
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bind/21/pose = Transform3D(0.353001, -0.166335, 0.086053, 2.76122e-05, 0.183663, 0.354894, -0.187276, -0.313501, 0.162256, -2.73995, -1.10954, 4.20509)
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[sub_resource type="BoxMesh" id="BoxMesh_bbf6x"]
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size = Vector3(1, 1.5, 10)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bbf6x"]
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transparency = 1
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albedo_color = Color(1, 1, 1, 0.243137)
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[sub_resource type="BoxShape3D" id="BoxShape3D_fjfqv"]
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size = Vector3(1, 1.5, 10.3872)
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size = Vector3(1, 1.5, 10)
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[sub_resource type="Animation" id="Animation_agaim"]
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resource_name = "ARM 9 MAGIC SPELL"
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@@ -280,7 +287,7 @@ tracks/23/keys = PackedFloat32Array(0, 1, 0.674188, 0.0260826, 0.472471, 0.56706
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tracks/24/type = "value"
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tracks/24/imported = false
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tracks/24/enabled = true
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tracks/24/path = NodePath("%Hitbox/CollisionShape3D:disabled")
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tracks/24/path = NodePath("9_ L MAGIC 3 ARM/Skeleton3D/BoneAttachment3D/MeshInstance3D/Hitbox/CollisionShape3D:disabled")
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tracks/24/interp = 1
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tracks/24/loop_wrap = true
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tracks/24/keys = {
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@@ -289,6 +296,18 @@ tracks/24/keys = {
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"update": 1,
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"values": [true, false, true]
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}
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tracks/25/type = "value"
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tracks/25/imported = false
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tracks/25/enabled = true
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tracks/25/path = NodePath("9_ L MAGIC 3 ARM/Skeleton3D/BoneAttachment3D/MeshInstance3D:visible")
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tracks/25/interp = 1
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tracks/25/loop_wrap = true
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tracks/25/keys = {
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"times": PackedFloat32Array(0, 0.3333, 2.2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [false, true, false]
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}
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[sub_resource type="Animation" id="Animation_x1rcc"]
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resource_name = "ARM 9 IDLE"
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@@ -468,7 +487,7 @@ length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("%Hitbox/CollisionShape3D:disabled")
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tracks/0/path = NodePath("9_ L MAGIC 3 ARM/Skeleton3D/BoneAttachment3D/MeshInstance3D/Hitbox/CollisionShape3D:disabled")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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@@ -477,6 +496,18 @@ tracks/0/keys = {
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"update": 1,
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"values": [true]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("9_ L MAGIC 3 ARM/Skeleton3D/BoneAttachment3D/MeshInstance3D:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_p7lyy"]
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_data = {
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@@ -522,141 +553,141 @@ bones/0/name = "Bone"
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bones/0/parent = -1
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bones/0/rest = Transform3D(0.664239, -0.5079, 0.548475, 0.747327, 0.467912, -0.471764, -0.0170288, 0.723254, 0.690372, 1.32537, -1.1447, -1.67359)
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bones/0/enabled = true
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bones/0/position = Vector3(1.62875, -1.05088, -1.36263)
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bones/0/rotation = Quaternion(-0.102119, 0.862782, 0.45121, 0.203932)
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bones/0/position = Vector3(1.59752, -1.05492, -1.37711)
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bones/0/rotation = Quaternion(-0.0731578, 0.828425, 0.493802, 0.254006)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/name = "Bone.001"
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bones/1/parent = 0
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bones/1/rest = Transform3D(0.997342, -0.0728411, -0.00159727, 0.0728464, 0.996536, 0.0401251, -0.00133102, -0.0401348, 0.999193, 4.76837e-07, 1.85949, -3.57628e-07)
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bones/1/enabled = true
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bones/1/position = Vector3(4.76837e-07, 1.85949, -3.57628e-07)
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bones/1/rotation = Quaternion(-0.283691, -0.252622, 0.107183, 0.918811)
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bones/1/rotation = Quaternion(-0.24299, -0.213435, 0.0965745, 0.941315)
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/name = "Bone.002"
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bones/2/parent = 1
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bones/2/rest = Transform3D(0.175377, 0.963955, 0.200084, -0.983796, 0.179283, -0.00142535, -0.0372456, -0.196592, 0.979778, 2.38419e-07, 0.416929, 0)
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bones/2/enabled = true
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bones/2/position = Vector3(2.38419e-07, 0.416929, 0)
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bones/2/rotation = Quaternion(-0.287381, 0.178412, -0.644479, 0.685732)
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bones/2/rotation = Quaternion(-0.25198, 0.162678, -0.646257, 0.701708)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/name = "Bone.003"
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bones/3/parent = 2
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bones/3/rest = Transform3D(0.795965, -0.570793, -0.20158, 0.584249, 0.811523, 0.00907775, 0.158406, -0.124999, 0.97943, -3.57628e-07, 0.298125, 2.98023e-07)
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bones/3/enabled = true
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bones/3/position = Vector3(-3.57628e-07, 0.298125, 2.98023e-07)
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bones/3/rotation = Quaternion(-0.00725462, -0.0865372, 0.410989, 0.907495)
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bones/3/rotation = Quaternion(-0.0118618, -0.0880077, 0.394037, 0.914794)
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bones/3/scale = Vector3(1, 1, 1)
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bones/4/name = "Bone.004"
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bones/4/parent = 3
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bones/4/rest = Transform3D(0.989609, -0.143491, 0.00920793, 0.143738, 0.98559, -0.0891698, 0.00371984, 0.0895667, 0.995974, -1.19209e-07, 0.217615, 0)
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bones/4/enabled = true
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bones/4/position = Vector3(-1.19209e-07, 0.217615, 0)
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bones/4/rotation = Quaternion(0.166926, 0.00942514, 0.231201, 0.958433)
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bones/4/rotation = Quaternion(0.147397, 0.00813319, 0.205784, 0.967399)
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bones/4/scale = Vector3(1, 1, 1)
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bones/5/name = "Bone.005"
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bones/5/parent = 1
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bones/5/rest = Transform3D(0.891187, 0.451267, 0.0463142, -0.453483, 0.888891, 0.0650071, -0.0118327, -0.0789361, 0.99681, 2.38419e-07, 0.416929, 0)
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bones/5/enabled = true
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bones/5/position = Vector3(2.38419e-07, 0.416929, 0)
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bones/5/rotation = Quaternion(-0.128812, 0.0248165, -0.20294, 0.970364)
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bones/5/rotation = Quaternion(-0.11394, 0.0232264, -0.207931, 0.971207)
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bones/5/scale = Vector3(1, 1, 1)
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bones/6/name = "Bone.006"
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bones/6/parent = 5
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bones/6/rest = Transform3D(0.945561, -0.313247, -0.0882632, 0.323946, 0.931929, 0.162995, 0.0311974, -0.182714, 0.982671, 2.38419e-07, 0.366571, 2.38419e-07)
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bones/6/enabled = true
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bones/6/position = Vector3(2.38419e-07, 0.366571, 2.38419e-07)
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bones/6/rotation = Quaternion(-0.284993, -0.057266, 0.157939, 0.943692)
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bones/6/rotation = Quaternion(-0.25351, -0.0530249, 0.159075, 0.952689)
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bones/6/scale = Vector3(1, 1, 1)
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bones/7/name = "Bone.007"
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bones/7/parent = 6
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bones/7/rest = Transform3D(0.999951, -0.00959863, -0.00243464, 0.00990257, 0.968864, 0.247396, -1.58236e-05, -0.247408, 0.968911, -3.57628e-07, 0.229155, -4.76837e-07)
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bones/7/enabled = true
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bones/7/position = Vector3(-3.57628e-07, 0.229155, -4.76837e-07)
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bones/7/rotation = Quaternion(-0.332219, 0.0400036, 0.0399425, 0.941507)
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bones/7/rotation = Quaternion(-0.299296, 0.0334778, 0.0343321, 0.952955)
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bones/7/scale = Vector3(1, 1, 1)
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bones/8/name = "Bone.008"
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bones/8/parent = 7
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bones/8/rest = Transform3D(0.996094, -0.0359844, -0.080632, 0.0483362, 0.986431, 0.156901, 0.0738919, -0.160186, 0.984317, -1.19209e-07, 0.142665, 5.96046e-08)
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bones/8/enabled = true
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bones/8/position = Vector3(-1.19209e-07, 0.142665, 5.96046e-08)
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bones/8/rotation = Quaternion(-0.34172, 0.0110809, 0.0853655, 0.935851)
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bones/8/rotation = Quaternion(-0.300486, 0.00294179, 0.0752755, 0.950807)
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bones/8/scale = Vector3(1, 1, 1)
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bones/9/name = "Bone.009"
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bones/9/parent = 1
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bones/9/rest = Transform3D(0.998888, 0.0470345, 0.00320965, -0.0471423, 0.997098, 0.0597765, -0.000388783, -0.0598614, 0.998207, 2.38419e-07, 0.416929, 0)
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bones/9/enabled = true
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bones/9/position = Vector3(2.38419e-07, 0.416929, 0)
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bones/9/rotation = Quaternion(-0.194924, 0.0519281, -0.00629656, 0.979423)
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bones/9/rotation = Quaternion(-0.168368, 0.0436977, -0.00913111, 0.984713)
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bones/9/scale = Vector3(1, 1, 1)
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bones/10/name = "Bone.010"
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bones/10/parent = 9
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bones/10/rest = Transform3D(0.999465, -0.0299688, -0.013087, 0.0321776, 0.972617, 0.230175, 0.00583061, -0.230473, 0.973061, 1.19209e-07, 0.347821, -4.76837e-07)
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bones/10/enabled = true
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bones/10/position = Vector3(1.19209e-07, 0.347821, -4.76837e-07)
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bones/10/rotation = Quaternion(-0.289166, -0.0512152, 0.027601, 0.95551)
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bones/10/rotation = Quaternion(-0.261466, -0.0437253, 0.0257065, 0.963879)
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bones/10/scale = Vector3(1, 1, 1)
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bones/11/name = "Bone.011"
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bones/11/parent = 10
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bones/11/rest = Transform3D(0.999927, -0.00347542, -0.0115401, 0.00624306, 0.968405, 0.249306, 0.010309, -0.24936, 0.968356, -1.19209e-07, 0.23661, -3.57628e-07)
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bones/11/enabled = true
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bones/11/position = Vector3(-1.19209e-07, 0.23661, -3.57628e-07)
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bones/11/rotation = Quaternion(-0.307072, 0.0422283, 0.0440822, 0.949726)
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bones/11/rotation = Quaternion(-0.278165, 0.0345194, 0.0373779, 0.959185)
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bones/11/scale = Vector3(1, 1, 1)
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bones/12/name = "Bone.012"
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bones/12/parent = 11
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bones/12/rest = Transform3D(0.997952, 0.0219231, -0.0600952, -0.0135757, 0.990623, 0.135945, 0.062512, -0.13485, 0.988892, -7.15256e-07, 0.172989, -3.57628e-07)
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bones/12/enabled = true
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bones/12/position = Vector3(-7.15256e-07, 0.172989, -3.57628e-07)
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bones/12/rotation = Quaternion(-0.230059, 0.0029275, 0.0418317, 0.972273)
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bones/12/rotation = Quaternion(-0.20404, -0.00256807, 0.0336289, 0.978381)
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bones/12/scale = Vector3(1, 1, 1)
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bones/13/name = "Bone.013"
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bones/13/parent = 1
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bones/13/rest = Transform3D(0.924677, -0.380196, -0.0205531, 0.380734, 0.922776, 0.0593795, -0.00360998, -0.0627321, 0.998024, 2.38419e-07, 0.416929, 0)
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bones/13/enabled = true
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bones/13/position = Vector3(2.38419e-07, 0.416929, 0)
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bones/13/rotation = Quaternion(-0.0929881, 0.0133458, 0.195388, 0.976216)
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bones/13/rotation = Quaternion(-0.0829564, 0.0104769, 0.195221, 0.977189)
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bones/13/scale = Vector3(1, 1, 1)
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bones/14/name = "Bone.014"
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bones/14/parent = 13
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bones/14/rest = Transform3D(0.961502, 0.268959, 0.0563536, -0.274785, 0.938956, 0.207013, 0.00276419, -0.214528, 0.976714, -4.76837e-07, 0.369994, 1.19209e-07)
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bones/14/enabled = true
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bones/14/position = Vector3(-4.76837e-07, 0.369994, 1.19209e-07)
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bones/14/rotation = Quaternion(-0.173885, 0.0363777, -0.131847, 0.975222)
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bones/14/rotation = Quaternion(-0.163064, 0.0326837, -0.132906, 0.977076)
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bones/14/scale = Vector3(1, 1, 1)
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bones/15/name = "Bone.015"
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bones/15/parent = 14
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bones/15/rest = Transform3D(0.991898, -0.123694, -0.0289441, 0.12423, 0.896878, 0.424473, -0.0265452, -0.42463, 0.904978, 4.17233e-07, 0.248162, 0)
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bones/15/enabled = true
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bones/15/position = Vector3(4.17233e-07, 0.248162, 0)
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bones/15/rotation = Quaternion(-0.35302, 0.0307531, 0.0813217, 0.931568)
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bones/15/rotation = Quaternion(-0.331436, 0.0256649, 0.0785476, 0.939852)
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bones/15/scale = Vector3(1, 1, 1)
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bones/16/name = "Bone.016"
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bones/16/parent = 15
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bones/16/rest = Transform3D(0.985406, 0.151262, 0.0780701, -0.133163, 0.970709, -0.199978, -0.106032, 0.186663, 0.976685, -8.9407e-08, 0.160424, -8.34465e-07)
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bones/16/enabled = true
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||||
bones/16/position = Vector3(-8.9407e-08, 0.160424, -8.34465e-07)
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||||
bones/16/rotation = Quaternion(0.0360258, 0.0583022, -0.0643184, 0.995573)
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||||
bones/16/rotation = Quaternion(0.0460161, 0.0563879, -0.0655364, 0.995192)
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bones/16/scale = Vector3(1, 1, 1)
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||||
bones/17/name = "Bone.017"
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||||
bones/17/parent = 1
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||||
bones/17/rest = Transform3D(0.731154, -0.681923, -0.0198735, 0.682037, 0.729994, 0.0439834, -0.0154858, -0.0457131, 0.998835, 2.38419e-07, 0.416929, 0)
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||||
bones/17/enabled = true
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||||
bones/17/position = Vector3(2.38419e-07, 0.416929, 0)
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||||
bones/17/rotation = Quaternion(-0.112924, 0.0556403, 0.398518, 0.90848)
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||||
bones/17/rotation = Quaternion(-0.0985264, 0.0464151, 0.393658, 0.912782)
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||||
bones/17/scale = Vector3(1, 1, 1)
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||||
bones/18/name = "Bone.018"
|
||||
bones/18/parent = 17
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||||
bones/18/rest = Transform3D(0.857942, 0.502854, 0.105233, -0.513705, 0.842316, 0.163129, -0.00660948, -0.194014, 0.980976, -5.96046e-07, 0.400228, -7.15256e-07)
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||||
bones/18/enabled = true
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||||
bones/18/position = Vector3(-5.96046e-07, 0.400228, -7.15256e-07)
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||||
bones/18/rotation = Quaternion(-0.174942, 0.0697132, -0.265196, 0.945625)
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||||
bones/18/rotation = Quaternion(-0.161726, 0.0631551, -0.265305, 0.948404)
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||||
bones/18/scale = Vector3(1, 1, 1)
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||||
bones/19/name = "Bone.019"
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||||
bones/19/parent = 18
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||||
bones/19/rest = Transform3D(0.998612, 0.039929, -0.0343581, -0.0385066, 0.998412, 0.0411099, 0.035945, -0.0397298, 0.998564, 2.08616e-07, 0.196712, -2.38419e-07)
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bones/19/enabled = true
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||||
bones/19/position = Vector3(2.08616e-07, 0.196712, -2.38419e-07)
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||||
bones/19/rotation = Quaternion(-0.135687, -0.0307482, -0.0421556, 0.989377)
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||||
bones/19/rotation = Quaternion(-0.116942, -0.0286261, -0.0385122, 0.991979)
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bones/19/scale = Vector3(1, 1, 1)
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bones/20/name = "Bone.020"
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||||
bones/20/parent = 19
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||||
@@ -669,8 +700,8 @@ bones/21/name = "Bone.021"
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||||
bones/21/parent = -1
|
||||
bones/21/rest = Transform3D(0.638395, -0.466665, -0.612108, -0.416251, 0.459614, -0.784532, 0.647446, 0.755632, 0.0991659, 2.29161, -2.09633, -3.23813)
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||||
bones/21/enabled = true
|
||||
bones/21/position = Vector3(2.33069, -1.43338, -3.27204)
|
||||
bones/21/rotation = Quaternion(0.540223, 0.160226, 0.340218, 0.75282)
|
||||
bones/21/position = Vector3(2.36192, -1.42934, -3.25756)
|
||||
bones/21/rotation = Quaternion(0.5333, 0.151619, 0.353064, 0.753624)
|
||||
bones/21/scale = Vector3(1, 1, 1)
|
||||
|
||||
[node name="CHEST" type="MeshInstance3D" parent="ARM9/9_ L MAGIC 3 ARM/Skeleton3D"]
|
||||
@@ -678,18 +709,24 @@ mesh = SubResource("ArrayMesh_auq5d")
|
||||
skin = SubResource("Skin_h0kek")
|
||||
|
||||
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="ARM9/9_ L MAGIC 3 ARM/Skeleton3D"]
|
||||
transform = Transform3D(-0.915261, -0.372624, -0.153132, 0.342032, -0.91958, 0.193356, -0.212866, 0.124595, 0.969105, 0.617437, -0.24793, 0.907128)
|
||||
transform = Transform3D(-0.891461, -0.435731, -0.124236, 0.395401, -0.882025, 0.2563, -0.221257, 0.179358, 0.95858, 0.528432, -0.368389, 0.968152)
|
||||
bone_name = "Bone.015"
|
||||
bone_idx = 15
|
||||
|
||||
[node name="Hitbox" type="Area3D" parent="ARM9/9_ L MAGIC 3 ARM/Skeleton3D/BoneAttachment3D"]
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="ARM9/9_ L MAGIC 3 ARM/Skeleton3D/BoneAttachment3D"]
|
||||
transform = Transform3D(0.999836, 0.00114004, 0.0180597, 0.0053895, 0.933961, -0.357336, -0.0172745, 0.357375, 0.933802, -0.125732, 1.80529, -5.27235)
|
||||
visible = false
|
||||
mesh = SubResource("BoxMesh_bbf6x")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_bbf6x")
|
||||
|
||||
[node name="Hitbox" type="Area3D" parent="ARM9/9_ L MAGIC 3 ARM/Skeleton3D/BoneAttachment3D/MeshInstance3D"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.399602, 0, 0, 0, 0.399602, 0, 0, 0, 0.399602, 0, 0, 0)
|
||||
transform = Transform3D(1, -1.49012e-08, 0, -1.49012e-08, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
collision_layer = 64
|
||||
collision_mask = 64
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="ARM9/9_ L MAGIC 3 ARM/Skeleton3D/BoneAttachment3D/Hitbox"]
|
||||
transform = Transform3D(0.999649, 0.00263495, 0.0257876, 0.00992399, 0.880114, -0.47465, -0.0239463, 0.474744, 0.879797, 0.569387, 1.78826, -5.07147)
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="ARM9/9_ L MAGIC 3 ARM/Skeleton3D/BoneAttachment3D/MeshInstance3D/Hitbox"]
|
||||
transform = Transform3D(0.999985, 0, 0, 0, 0.999995, 0, 0, 0, 1, 0, 0, 0)
|
||||
shape = SubResource("BoxShape3D_fjfqv")
|
||||
disabled = true
|
||||
|
||||
|
||||
Reference in New Issue
Block a user