Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
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@@ -12,5 +12,5 @@ public interface IInventory
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public void Remove(InventoryItem inventoryItem);
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public void Sort();
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public void Sort(EquipableItem currentWeapon, EquipableItem currentArmor, EquipableItem currentAccessory);
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}
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