Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
17 lines
430 B
C#
17 lines
430 B
C#
using Zennysoft.Game.Implementation;
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namespace Zennysoft.Ma.Adapter;
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public interface IInventory
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{
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public List<InventoryItem> Items { get; }
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public bool TryAdd(InventoryItem inventoryItem);
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public bool TryInsert(InventoryItem inventoryItem, int index);
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public void Remove(InventoryItem inventoryItem);
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public void Sort(EquipableItem currentWeapon, EquipableItem currentArmor, EquipableItem currentAccessory);
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}
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