Additional refactoring and fixing of equipment data

Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
This commit is contained in:
2025-10-23 00:05:44 -07:00
parent f0c4e65783
commit bc161a58b3
73 changed files with 641 additions and 641 deletions

View File

@@ -10,14 +10,6 @@ namespace Zennysoft.Game.Ma;
[Meta, Id("effect_item_stats")]
public partial class EffectItemStats : InventoryItemStats
{
[Export]
[Save("effect_item_name")]
public override string Name { get; set; } = default!;
[Export(PropertyHint.MultilineText)]
[Save("effect_item_description")]
public override string Description { get; set; } = default!;
[Export]
[Save("effect_item_tag")]
public UsableItemTag UsableItemTag { get; set; } = UsableItemTag.None;