Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
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@@ -10,14 +10,6 @@ namespace Zennysoft.Game.Ma;
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[Meta, Id("effect_item_stats")]
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public partial class EffectItemStats : InventoryItemStats
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{
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[Export]
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[Save("effect_item_name")]
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public override string Name { get; set; } = default!;
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[Export(PropertyHint.MultilineText)]
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[Save("effect_item_description")]
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public override string Description { get; set; } = default!;
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[Export]
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[Save("effect_item_tag")]
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public UsableItemTag UsableItemTag { get; set; } = UsableItemTag.None;
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