Mess with enemy lighting, time bad end better

This commit is contained in:
2026-06-16 02:03:36 -07:00
parent d4a27f6d4d
commit bbadf9ccec
17 changed files with 174 additions and 166 deletions
File diff suppressed because one or more lines are too long
@@ -35,7 +35,7 @@ public partial class BadEnd : SpecialFloor
AddChild(_spawnTimer);
_spawnTimer.Start();
var tweener = GetTree().CreateTween();
tweener.TweenMethod(Callable.From((float x) => SetShakeValue(x)), ShakeAmount, 1f, 700f).SetDelay(30);
tweener.TweenMethod(Callable.From((float x) => SetShakeValue(x)), ShakeAmount, 1f, 300f).SetDelay(15);
}
public async void StartEndGameCutscene()