Files
GameJamDungeon/Zennysoft.Game.Ma/src/map/dungeon/floors/Special Floors/BadEnd.cs
T

89 lines
2.8 KiB
C#

using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System.Linq;
using Zennysoft.Game.Ma;
using Zennysoft.Ma.Adapter;
[Meta(typeof(IAutoNode))]
public partial class BadEnd : SpecialFloor
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] protected IPlayer _player => this.DependOn(() => GetParent().GetChildren().OfType<IPlayer>().Single());
[Dependency] protected IGame _game => this.DependOn<IGame>();
[Export] public float ShakeAmount = 50;
[Export] public int SpawnTimer = 15;
[Node] public Node3D EnemySpawnPoints { get; set; } = default!;
[Node] public Marker3D PlayerSpawnPoint { get; set; } = default!;
[Node] public ShakeCamera Camera3D { get; set; } = default!;
private Timer _spawnTimer;
public void OnReady()
{
SpawnEnemies(3);
_spawnTimer = new Timer
{
WaitTime = SpawnTimer
};
_spawnTimer.Timeout += SpawnTimer_Timeout;
AddChild(_spawnTimer);
_spawnTimer.Start();
var tweener = GetTree().CreateTween();
tweener.TweenMethod(Callable.From((float x) => SetShakeValue(x)), ShakeAmount, 1f, 300f).SetDelay(15);
}
public async void StartEndGameCutscene()
{
_player.Deactivate();
var enemies = GetTree().GetNodesInGroup("enemy").Cast<Enemy>().ToList();
foreach (var enemy in enemies)
enemy.CallDeferred(MethodName.QueueFree);
_spawnTimer.Stop();
_player.ShowCamera(false);
Camera3D.Current = true;
await _game.OnReachBadEnd();
}
public void EndGame()
{
SfxDatabase.Instance.Play(SoundEffect.Death);
_game.GameOver();
}
private void SetShakeValue(float shakeAmount)
{
_player.ShakePlayerCamera(shakeAmount, 1f);
}
public void SpawnEnemies(int numberOfEnemies)
{
Godot.Collections.Array<Marker3D> enemySpawnPoints = [.. EnemySpawnPoints.GetChildren().OfType<Marker3D>()];
for (var i = 0; i < numberOfEnemies; i++)
{
var spawnPoint = enemySpawnPoints.PickRandom();
enemySpawnPoints.Remove(spawnPoint);
var instantiatedEnemy = EnemyTypeToEnemyConverter.Convert(EnemyType.Michael);
AddChild(instantiatedEnemy);
instantiatedEnemy.GlobalPosition = new Vector3(spawnPoint.GlobalPosition.X, 2.4f, spawnPoint.GlobalPosition.Z);
ResetPhysicsInterpolation();
var enemyWithFollowBehavior = (IHaveFollowBehavior)instantiatedEnemy;
enemyWithFollowBehavior.FollowBehavior.StartFollow(enemyWithFollowBehavior.NavigationAgent);
}
}
private void SpawnTimer_Timeout() => SpawnEnemies(3);
public override (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawnPoint.Rotation, new Vector3(PlayerSpawnPoint.GlobalPosition.X, 2.4f, PlayerSpawnPoint.GlobalPosition.Z)); }
public override void _ExitTree()
{
_spawnTimer.Timeout -= SpawnTimer_Timeout;
}
}