Mess with enemy lighting, time bad end better

This commit is contained in:
2026-06-16 02:03:36 -07:00
parent d4a27f6d4d
commit bbadf9ccec
17 changed files with 174 additions and 166 deletions
@@ -354,9 +354,6 @@ transform = Transform3D(-1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0, 0, 1, 0, 40.
mesh = SubResource("ArrayMesh_8t8c7")
skeleton = NodePath("")
[node name="Eden Pillar9" parent="." instance=ExtResource("14_vk64w")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.4301, -0.114054, 1.87484)
[node name="Eden Pillar Rest9" type="Node3D" parent="."]
transform = Transform3D(0.365, 0, 0, 0, 0.365, 0, 0, 0, 0.365, 30.44, -0.552997, 1.86223)
File diff suppressed because one or more lines are too long
@@ -35,7 +35,7 @@ public partial class BadEnd : SpecialFloor
AddChild(_spawnTimer);
_spawnTimer.Start();
var tweener = GetTree().CreateTween();
tweener.TweenMethod(Callable.From((float x) => SetShakeValue(x)), ShakeAmount, 1f, 700f).SetDelay(30);
tweener.TweenMethod(Callable.From((float x) => SetShakeValue(x)), ShakeAmount, 1f, 300f).SetDelay(15);
}
public async void StartEndGameCutscene()