Mess with enemy lighting, time bad end better
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@@ -354,9 +354,6 @@ transform = Transform3D(-1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0, 0, 1, 0, 40.
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mesh = SubResource("ArrayMesh_8t8c7")
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skeleton = NodePath("")
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[node name="Eden Pillar9" parent="." instance=ExtResource("14_vk64w")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.4301, -0.114054, 1.87484)
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[node name="Eden Pillar Rest9" type="Node3D" parent="."]
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transform = Transform3D(0.365, 0, 0, 0, 0.365, 0, 0, 0, 0.365, 30.44, -0.552997, 1.86223)
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File diff suppressed because one or more lines are too long
@@ -35,7 +35,7 @@ public partial class BadEnd : SpecialFloor
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AddChild(_spawnTimer);
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_spawnTimer.Start();
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var tweener = GetTree().CreateTween();
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tweener.TweenMethod(Callable.From((float x) => SetShakeValue(x)), ShakeAmount, 1f, 700f).SetDelay(30);
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tweener.TweenMethod(Callable.From((float x) => SetShakeValue(x)), ShakeAmount, 1f, 300f).SetDelay(15);
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}
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public async void StartEndGameCutscene()
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