Move Player logic to other project

This commit is contained in:
2025-03-07 01:26:14 -08:00
parent 1cb79f5b30
commit b7bf4f3d10
30 changed files with 20 additions and 64 deletions

View File

@@ -0,0 +1,22 @@
using Chickensoft.Introspection;
using Godot;
namespace Zennysoft.Game.Ma.Implementation;
public partial class PlayerLogic
{
public abstract partial record State
{
[Meta, Id("player_logic_state_alive_idle")]
public partial record Idle : Alive, IGet<Input.Attack>
{
public virtual Transition On(in Input.Attack input)
{
GD.Print("Attacking...");
Output(new Output.Animations.Attack());
return To<Attacking>();
}
}
}
}