Move Player logic to other project
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@@ -1,7 +0,0 @@
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namespace Zennysoft.Game.Ma;
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public partial class MapLogic
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{
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public static class Input
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{
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}
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}
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@@ -1 +0,0 @@
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uid://bn0l0ur7ih0ea
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@@ -1,16 +0,0 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma;
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public partial class MapLogic
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{
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[Meta]
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public partial record State : StateLogic<State>
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{
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public State()
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{
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}
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}
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}
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@@ -1 +0,0 @@
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uid://bf2bas1ky7ae1
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@@ -1,13 +0,0 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma;
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public interface IMapLogic : ILogicBlock<MapLogic.State>;
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[Meta]
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[LogicBlock(typeof(State))]
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public partial class MapLogic : LogicBlock<MapLogic.State>, IMapLogic
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{
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public override Transition GetInitialState() => To<State>();
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}
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@@ -1 +0,0 @@
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uid://dhjrhbhvpduqn
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