Rename project
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@@ -9,10 +9,9 @@ using System;
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using System.IO.Abstractions;
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using System.Text.Json;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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using System.IO;
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using SimpleInjector;
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using static Zennysoft.Game.Ma.Implementation.GameLogic.State;
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using System.Threading.Tasks;
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[Meta(typeof(IAutoNode))]
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@@ -235,7 +234,7 @@ public partial class Game : Node3D, IGame
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public void TogglePause()
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{
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if (GameLogic.Value is Paused)
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if (GameLogic.Value is GameLogic.State.Paused)
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GameLogic.Input(new GameLogic.Input.UnpauseGame());
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else
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GameLogic.Input(new GameLogic.Input.PauseGame());
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@@ -7,7 +7,7 @@ using Chickensoft.SaveFileBuilder;
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using Godot;
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using System.Threading.Tasks;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvide<IGame>, IProvide<IPlayer>, IProvide<ISaveChunk<GameData>>, INode3D
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{
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