Rename project

This commit is contained in:
2025-03-08 13:49:46 -08:00
parent 84570fe87d
commit ae017dd679
83 changed files with 86 additions and 87 deletions

View File

@@ -9,10 +9,9 @@ using System;
using System.IO.Abstractions;
using System.Text.Json;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
using System.IO;
using SimpleInjector;
using static Zennysoft.Game.Ma.Implementation.GameLogic.State;
using System.Threading.Tasks;
[Meta(typeof(IAutoNode))]
@@ -235,7 +234,7 @@ public partial class Game : Node3D, IGame
public void TogglePause()
{
if (GameLogic.Value is Paused)
if (GameLogic.Value is GameLogic.State.Paused)
GameLogic.Input(new GameLogic.Input.UnpauseGame());
else
GameLogic.Input(new GameLogic.Input.PauseGame());

View File

@@ -7,7 +7,7 @@ using Chickensoft.SaveFileBuilder;
using Godot;
using System.Threading.Tasks;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvide<IGame>, IProvide<IPlayer>, IProvide<ISaveChunk<GameData>>, INode3D
{