Rename project

This commit is contained in:
2025-03-08 13:49:46 -08:00
parent 84570fe87d
commit ae017dd679
83 changed files with 86 additions and 87 deletions

View File

@@ -37,7 +37,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj" />
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Game.Ma.Implementation.csproj" />
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Godot.Adapter.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />

View File

@@ -5,8 +5,8 @@ using Godot;
using SimpleInjector;
using SimpleInjector.Lifestyles;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Ma.Implementation;
using static Zennysoft.Game.Ma.Implementation.AppLogic.Input;
using Zennysoft.Ma.Godot.Adapter;
using static Zennysoft.Ma.Godot.Adapter.AppLogic.Input;
namespace Zennysoft.Game.Ma;

View File

@@ -3,7 +3,7 @@ using Chickensoft.Collections;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -3,7 +3,7 @@ using Chickensoft.Collections;
using Chickensoft.Introspection;
using Godot;
using System.Linq;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -1,5 +1,5 @@
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -2,7 +2,7 @@ using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -2,7 +2,7 @@ using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -3,7 +3,7 @@ using Chickensoft.Introspection;
using Godot;
using System;
using System.Collections.Generic;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -3,7 +3,7 @@ using Chickensoft.Introspection;
using Godot;
using System.Collections.Generic;
using System;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -1,7 +1,7 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -2,7 +2,7 @@ using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -3,7 +3,7 @@ using Chickensoft.Introspection;
using Godot;
using System.Collections.Generic;
using System;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -9,10 +9,9 @@ using System;
using System.IO.Abstractions;
using System.Text.Json;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
using System.IO;
using SimpleInjector;
using static Zennysoft.Game.Ma.Implementation.GameLogic.State;
using System.Threading.Tasks;
[Meta(typeof(IAutoNode))]
@@ -235,7 +234,7 @@ public partial class Game : Node3D, IGame
public void TogglePause()
{
if (GameLogic.Value is Paused)
if (GameLogic.Value is GameLogic.State.Paused)
GameLogic.Input(new GameLogic.Input.UnpauseGame());
else
GameLogic.Input(new GameLogic.Input.PauseGame());

View File

@@ -7,7 +7,7 @@ using Chickensoft.SaveFileBuilder;
using Godot;
using System.Threading.Tasks;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvide<IGame>, IProvide<IPlayer>, IProvide<ISaveChunk<GameData>>, INode3D
{

View File

@@ -5,7 +5,7 @@ using Godot;
using System.Linq;
using System.Threading.Tasks;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -1,7 +1,7 @@
using Godot;
using System.Linq;
using System;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -1,7 +1,7 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma;

View File

@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -2,7 +2,7 @@
using Chickensoft.Collections;
using Chickensoft.SaveFileBuilder;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -8,7 +8,7 @@ using Godot.Collections;
using SimpleInjector;
using System;
using System.Linq;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -1,4 +1,4 @@
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

View File

@@ -2,7 +2,7 @@ using Chickensoft.AutoInject;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;