Rename project
This commit is contained in:
@@ -37,7 +37,7 @@
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj" />
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<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Game.Ma.Implementation.csproj" />
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<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Godot.Adapter.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
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@@ -5,8 +5,8 @@ using Godot;
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using SimpleInjector;
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using SimpleInjector.Lifestyles;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Game.Ma.Implementation;
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using static Zennysoft.Game.Ma.Implementation.AppLogic.Input;
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using Zennysoft.Ma.Godot.Adapter;
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using static Zennysoft.Ma.Godot.Adapter.AppLogic.Input;
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namespace Zennysoft.Game.Ma;
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@@ -3,7 +3,7 @@ using Chickensoft.Collections;
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using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using Godot;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -3,7 +3,7 @@ using Chickensoft.Collections;
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using Chickensoft.Introspection;
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using Godot;
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using System.Linq;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -1,5 +1,5 @@
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using Godot;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -2,7 +2,7 @@ using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -2,7 +2,7 @@ using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -3,7 +3,7 @@ using Chickensoft.Introspection;
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using Godot;
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using System;
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using System.Collections.Generic;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -3,7 +3,7 @@ using Chickensoft.Introspection;
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using Godot;
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using System.Collections.Generic;
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using System;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -1,7 +1,7 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -2,7 +2,7 @@ using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -3,7 +3,7 @@ using Chickensoft.Introspection;
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using Godot;
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using System.Collections.Generic;
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using System;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -9,10 +9,9 @@ using System;
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using System.IO.Abstractions;
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using System.Text.Json;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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using System.IO;
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using SimpleInjector;
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using static Zennysoft.Game.Ma.Implementation.GameLogic.State;
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using System.Threading.Tasks;
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[Meta(typeof(IAutoNode))]
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@@ -235,7 +234,7 @@ public partial class Game : Node3D, IGame
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public void TogglePause()
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{
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if (GameLogic.Value is Paused)
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if (GameLogic.Value is GameLogic.State.Paused)
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GameLogic.Input(new GameLogic.Input.UnpauseGame());
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else
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GameLogic.Input(new GameLogic.Input.PauseGame());
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@@ -7,7 +7,7 @@ using Chickensoft.SaveFileBuilder;
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using Godot;
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using System.Threading.Tasks;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvide<IGame>, IProvide<IPlayer>, IProvide<ISaveChunk<GameData>>, INode3D
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{
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@@ -5,7 +5,7 @@ using Godot;
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using System.Linq;
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using System.Threading.Tasks;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -1,7 +1,7 @@
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using Godot;
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using System.Linq;
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using System;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Godot;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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using Godot;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Godot;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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using Godot;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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using Godot;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Godot;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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using Godot;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Godot;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -1,7 +1,7 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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using Zennysoft.Game.Abstractions;
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namespace Zennysoft.Game.Ma;
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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using Godot;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Godot;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -2,7 +2,7 @@
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using Chickensoft.Collections;
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using Chickensoft.SaveFileBuilder;
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using Godot;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -8,7 +8,7 @@ using Godot.Collections;
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using SimpleInjector;
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using System;
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using System.Linq;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -1,4 +1,4 @@
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -2,7 +2,7 @@ using Chickensoft.AutoInject;
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using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using Godot;
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using Zennysoft.Game.Ma.Implementation;
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using Zennysoft.Ma.Godot.Adapter;
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namespace Zennysoft.Game.Ma;
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