Animation tree fixes
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@@ -52,6 +52,7 @@ public partial class DataViewer : Control
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Camera3D.Position = Camera3D.Position.Clamp(new Vector3(0, 0, 1), new Vector3(0, 0, 4));
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ModelPivot.Rotation = ModelPivot.Rotation.Clamp(Mathf.DegToRad(-60), Mathf.DegToRad(60));
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_currentModel.SetCurrentDirection(_currentModel.GlobalBasis, -CameraPivot.Basis.Z);
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Description.Text = (-CameraPivot.RotationDegrees).ToString();
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if (Input.IsActionJustPressed(GameInputs.Attack))
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_currentModel.PlayPrimaryAttackAnimation();
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@@ -78,6 +78,7 @@ layout_mode = 2
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stretch = true
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[node name="SubViewport" type="SubViewport" parent="CenterContainer/VBoxContainer/HBoxContainer/SubViewportContainer"]
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own_world_3d = true
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handle_input_locally = false
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size = Vector2i(500, 500)
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render_target_update_mode = 4
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@@ -1,9 +1,6 @@
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[gd_scene load_steps=4 format=3 uid="uid://c16i1gmg6yu5a"]
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[gd_scene load_steps=2 format=3 uid="uid://c16i1gmg6yu5a"]
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[ext_resource type="Script" uid="uid://03k48fke03vu" path="res://src/data_viewer/DataViewerRepository.cs" id="1_1cvot"]
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[ext_resource type="PackedScene" uid="uid://bjg8wyvp8q6oc" path="res://src/enemy/enemy_types/02. michael/MichaelModelView.tscn" id="2_8autu"]
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[ext_resource type="PackedScene" uid="uid://bli0t0d6ommvi" path="res://src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn" id="3_0bpmu"]
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[node name="DataViewerRepository" type="Node"]
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script = ExtResource("1_1cvot")
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_modelsToDisplay = [ExtResource("2_8autu"), ExtResource("3_0bpmu")]
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