diff --git a/Zennysoft.Game.Ma/src/data_viewer/DataViewer.cs b/Zennysoft.Game.Ma/src/data_viewer/DataViewer.cs index 3f0e20dc..32e86192 100644 --- a/Zennysoft.Game.Ma/src/data_viewer/DataViewer.cs +++ b/Zennysoft.Game.Ma/src/data_viewer/DataViewer.cs @@ -52,6 +52,7 @@ public partial class DataViewer : Control Camera3D.Position = Camera3D.Position.Clamp(new Vector3(0, 0, 1), new Vector3(0, 0, 4)); ModelPivot.Rotation = ModelPivot.Rotation.Clamp(Mathf.DegToRad(-60), Mathf.DegToRad(60)); _currentModel.SetCurrentDirection(_currentModel.GlobalBasis, -CameraPivot.Basis.Z); + Description.Text = (-CameraPivot.RotationDegrees).ToString(); if (Input.IsActionJustPressed(GameInputs.Attack)) _currentModel.PlayPrimaryAttackAnimation(); diff --git a/Zennysoft.Game.Ma/src/data_viewer/DataViewer.tscn b/Zennysoft.Game.Ma/src/data_viewer/DataViewer.tscn index a13b8e1f..f915a0db 100644 --- a/Zennysoft.Game.Ma/src/data_viewer/DataViewer.tscn +++ b/Zennysoft.Game.Ma/src/data_viewer/DataViewer.tscn @@ -78,6 +78,7 @@ layout_mode = 2 stretch = true [node name="SubViewport" type="SubViewport" parent="CenterContainer/VBoxContainer/HBoxContainer/SubViewportContainer"] +own_world_3d = true handle_input_locally = false size = Vector2i(500, 500) render_target_update_mode = 4 diff --git a/Zennysoft.Game.Ma/src/data_viewer/DataViewerRepository.tscn b/Zennysoft.Game.Ma/src/data_viewer/DataViewerRepository.tscn index 52e82e2d..98853f30 100644 --- a/Zennysoft.Game.Ma/src/data_viewer/DataViewerRepository.tscn +++ b/Zennysoft.Game.Ma/src/data_viewer/DataViewerRepository.tscn @@ -1,9 +1,6 @@ -[gd_scene load_steps=4 format=3 uid="uid://c16i1gmg6yu5a"] +[gd_scene load_steps=2 format=3 uid="uid://c16i1gmg6yu5a"] [ext_resource type="Script" uid="uid://03k48fke03vu" path="res://src/data_viewer/DataViewerRepository.cs" id="1_1cvot"] -[ext_resource type="PackedScene" uid="uid://bjg8wyvp8q6oc" path="res://src/enemy/enemy_types/02. michael/MichaelModelView.tscn" id="2_8autu"] -[ext_resource type="PackedScene" uid="uid://bli0t0d6ommvi" path="res://src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn" id="3_0bpmu"] [node name="DataViewerRepository" type="Node"] script = ExtResource("1_1cvot") -_modelsToDisplay = [ExtResource("2_8autu"), ExtResource("3_0bpmu")] diff --git a/Zennysoft.Game.Ma/src/enemy/EnemyModelView2D.cs b/Zennysoft.Game.Ma/src/enemy/EnemyModelView2D.cs index 6c63030d..6d14278b 100644 --- a/Zennysoft.Game.Ma/src/enemy/EnemyModelView2D.cs +++ b/Zennysoft.Game.Ma/src/enemy/EnemyModelView2D.cs @@ -25,8 +25,12 @@ public partial class EnemyModelView2D : Node3D, IEnemyModelView [Node] public AnimationTree AnimationTree { get; set; } = default!; - [ExportGroup("Animation Debug")] - [Export(PropertyHint.Enum)] + [ExportGroup("Enemy Model Properties")] + [Export(PropertyHint.Range, "0.0, 1.0")] + private float _upperThreshold { get; set; } = 0.5f; + [Export(PropertyHint.Range, "-1.0, 0.0")] + private float _lowerThreshold { get; set; } = -0.5f; + EnemyDirection _enemyDirection { get; set; } = EnemyDirection.Forward; private AnimationNodeStateMachinePlayback _stateMachine; @@ -36,7 +40,7 @@ public partial class EnemyModelView2D : Node3D, IEnemyModelView _stateMachine = (AnimationNodeStateMachinePlayback)AnimationTree.Get("parameters/playback"); } - public void SetCurrentDirection(Basis enemyBasis, Vector3 cameraDirection) => _enemyDirection = GetEnemyDirection(enemyBasis, cameraDirection, 0.55f, 0.45f); + public void SetCurrentDirection(Basis enemyBasis, Vector3 cameraDirection) => _enemyDirection = GetEnemyDirection(enemyBasis, cameraDirection, _upperThreshold, _lowerThreshold); public void PlayPrimaryAttackAnimation() => _stateMachine.Travel(_primaryAttackName); @@ -52,17 +56,17 @@ public partial class EnemyModelView2D : Node3D, IEnemyModelView public void PlayHitAnimation() { - LoadShader("res://src/vfx/shaders/DamageHit.gdshader"); - var tweener = GetTree().CreateTween(); - tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 1.0f); + LoadShader("res://src/vfx/shaders/DamageHit.gdshader"); + var tweener = GetTree().CreateTween(); + tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 1.0f); } public void PlayDeathAnimation() { - LoadShader("res://src/vfx/shaders/PixelMelt.gdshader"); - var tweener = GetTree().CreateTween(); - tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 0.8f); - tweener.TweenCallback(Callable.From(QueueFree)); + LoadShader("res://src/vfx/shaders/PixelMelt.gdshader"); + var tweener = GetTree().CreateTween(); + tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 0.8f); + tweener.TweenCallback(Callable.From(QueueFree)); } private EnemyDirection GetEnemyDirection( @@ -71,14 +75,14 @@ public partial class EnemyModelView2D : Node3D, IEnemyModelView float rotateUpperThreshold, float rotateLowerThreshold) { - var enemyForwardDirection = enemyBasis.Z; - var enemyLeftDirection = enemyBasis.X; + var enemyForwardDirection = enemyBasis.Z; + var enemyLeftDirection = enemyBasis.X; - var leftDotProduct = enemyLeftDirection.Dot(cameraDirection); - var forwardDotProduct = enemyForwardDirection.Dot(cameraDirection); + var leftDotProduct = enemyLeftDirection.Dot(cameraDirection); + var forwardDotProduct = enemyForwardDirection.Dot(cameraDirection); // Check if forward facing. If the dot product is -1, the enemy is facing the camera. - if (forwardDotProduct < -rotateUpperThreshold) + if (forwardDotProduct < _lowerThreshold) { SetForward(); return EnemyDirection.Forward; @@ -93,17 +97,17 @@ public partial class EnemyModelView2D : Node3D, IEnemyModelView else { // If the dot product of the perpendicular direction is positive (up to 1), the enemy is facing to the left (since it's mirrored). - if (leftDotProduct > 0) + if (leftDotProduct < _lowerThreshold) { SetRight(); - return EnemyDirection.Right; + return EnemyDirection.Left; } // Check if side facing. If the dot product is close to zero in the positive or negative direction, its close to the threshold for turning. - if (Mathf.Abs(forwardDotProduct) < rotateLowerThreshold) + if (leftDotProduct > rotateUpperThreshold) { SetLeft(); - return EnemyDirection.Left; + return EnemyDirection.Right; } } @@ -112,14 +116,14 @@ public partial class EnemyModelView2D : Node3D, IEnemyModelView private void LoadShader(string shaderPath) { - var shader = GD.Load(shaderPath); - var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast(); - foreach (var sprite in sprites) - { - sprite.Material = new ShaderMaterial(); - var shaderMaterial = (ShaderMaterial)sprite.Material; - shaderMaterial.Shader = shader; - } + var shader = GD.Load(shaderPath); + var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast(); + foreach (var sprite in sprites) + { + sprite.Material = new ShaderMaterial(); + var shaderMaterial = (ShaderMaterial)sprite.Material; + shaderMaterial.Shader = shader; + } } private void SetShaderValue(float shaderValue) diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn index 13ca7895..bb53385c 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn @@ -796,8 +796,12 @@ switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_l2wq1"] +reset = false +switch_mode = 1 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_jwlar"] +reset = false +switch_mode = 1 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_fdoul"] @@ -812,13 +816,11 @@ states/Walking/position = Vector2(653, 100) transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_djeua"), "Idle", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_8wbs7"), "Primary Attack", "Idle", SubResource("AnimationNodeStateMachineTransition_mnr4r"), "Idle", "Walking", SubResource("AnimationNodeStateMachineTransition_l2wq1"), "Walking", "Idle", SubResource("AnimationNodeStateMachineTransition_jwlar"), "Walking", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_fdoul")] [node name="EnemyModelView" type="Node3D"] -transform = Transform3D(3, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0) script = ExtResource("1_oh25a") EnemyLoreInfo = SubResource("Resource_ivy74") -_enemyDirection = 1 [node name="Sprite3D" type="Sprite3D" parent="."] -transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0) +transform = Transform3D(6, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0) pixel_size = 0.001 billboard = 2 shaded = true @@ -846,7 +848,6 @@ material = ExtResource("3_ivy74") position = Vector2(100, 100) sprite_frames = SubResource("SpriteFrames_6drt6") animation = &"idle_left_walk" -frame = 6 [node name="Hitbox" type="Area3D" parent="."] unique_name_in_owner = true diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/02. michael/MichaelModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/02. michael/MichaelModelView.tscn index c96308a1..22440318 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/02. michael/MichaelModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/02. michael/MichaelModelView.tscn @@ -800,12 +800,17 @@ advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ck0ak"] [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_y4gx8"] +reset = false switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_fxhv6"] +reset = false +switch_mode = 1 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_pxi1p"] +reset = false +switch_mode = 1 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_gejfr"] @@ -1184,7 +1189,6 @@ animations = [{ [node name="EnemyModelView" type="Node3D"] script = ExtResource("1_o4cc2") EnemyLoreInfo = SubResource("Resource_gby04") -_enemyDirection = 1 [node name="Sprite3D" type="Sprite3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.086869, 0) diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/06. chariot/ChariotModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/06. chariot/ChariotModelView.tscn index 170b60fd..2cf1d436 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/06. chariot/ChariotModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/06. chariot/ChariotModelView.tscn @@ -7191,7 +7191,7 @@ script = ExtResource("1_ol7va") EnemyLoreInfo = SubResource("Resource_500at") [node name="Sprite3D" type="Sprite3D" parent="."] -transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 3.13673, 0) +transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 1.85151, 0) billboard = 2 alpha_cut = 1 texture_filter = 0