Remove dead code
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@@ -90,18 +90,12 @@ public partial class ThrownItem : RigidBody3D
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case ThrowableItemTag.WarpToExitIfFound:
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throwableItem.WarpToExit(enemy);
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break;
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}
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if (throwableItem.ThrowableItemTags.Contains(ThrowableItemTag.LowerTargetTo1HP))
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enemy.TakeDamage(enemy.CurrentHP - 1, ignoreDefense: true, ignoreElementalResistance: true);
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else if (throwableItem.ThrowableItemTags.Contains(ThrowableItemTag.TeleportToRandomLocation))
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//enemy teleport
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return;
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else
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default:
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enemy.TakeDamage(throwableItem.ThrowDamage, throwableItem.ElementType);
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break;
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}
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}
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else
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{
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enemy.TakeDamage(ItemThatIsThrown.ThrowDamage);
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}
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}
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}
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