Remove dead code

This commit is contained in:
2025-03-04 00:43:27 -08:00
parent b733a30724
commit a9cb43b79e

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@@ -90,18 +90,12 @@ public partial class ThrownItem : RigidBody3D
case ThrowableItemTag.WarpToExitIfFound: case ThrowableItemTag.WarpToExitIfFound:
throwableItem.WarpToExit(enemy); throwableItem.WarpToExit(enemy);
break; break;
default:
enemy.TakeDamage(throwableItem.ThrowDamage, throwableItem.ElementType);
break;
} }
if (throwableItem.ThrowableItemTags.Contains(ThrowableItemTag.LowerTargetTo1HP))
enemy.TakeDamage(enemy.CurrentHP - 1, ignoreDefense: true, ignoreElementalResistance: true);
else if (throwableItem.ThrowableItemTags.Contains(ThrowableItemTag.TeleportToRandomLocation))
//enemy teleport
return;
else
enemy.TakeDamage(throwableItem.ThrowDamage, throwableItem.ElementType);
} }
else else
{
enemy.TakeDamage(ItemThatIsThrown.ThrowDamage); enemy.TakeDamage(ItemThatIsThrown.ThrowDamage);
}
} }
} }