overworld tweaks, moved unused bgm oggs to refuse folder. Added ambient proximity sounds to Overworld, created neccessary Audio Buses, added ambient sound to Altar.

This commit is contained in:
Pal
2025-09-13 02:15:21 -07:00
parent f7b14dee4f
commit a4d475c07b
34 changed files with 530 additions and 160 deletions

View File

@@ -382,11 +382,12 @@ autostart = true
[node name="OmniLight3D" type="OmniLight3D" parent="Lights"]
transform = Transform3D(0.999997, 0, 0.00260054, 0, 1, 0, -0.00260054, 0, 0.999997, 0.0645475, 1.59919, 0.55925)
visible = false
light_energy = 2.0
light_indirect_energy = 2.0
omni_range = 10.0
omni_attenuation = 2.0
light_bake_mode = 1
shadow_enabled = true
omni_range = 4.571
omni_attenuation = 1.176
[node name="Animation" type="Node3D" parent="."]
@@ -410,9 +411,12 @@ flip_v = true
[node name="Camera" type="Node3D" parent="."]
[node name="Camera3D" type="Camera3D" parent="Camera"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.003, 1.4569, 0.482136)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.003, 1.277, 0.462)
cull_mask = 1048569
doppler_tracking = 1
fov = 65.9
near = 0.001
far = 9000.0
[node name="player_model" type="Node3D" parent="Camera"]
transform = Transform3D(-0.015, 0, -2.26494e-09, 0, 0.015, 0, 2.26494e-09, 0, -0.015, 0, -0.268445, 0.826517)