overworld tweaks, moved unused bgm oggs to refuse folder. Added ambient proximity sounds to Overworld, created neccessary Audio Buses, added ambient sound to Altar.
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@@ -1,14 +1,22 @@
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shader_type spatial;
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render_mode specular_schlick_ggx;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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uniform sampler2D env_texture;
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uniform vec3 metal_color_gold = vec3(1.0, 0.843, 0.0);
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uniform vec3 metal_color_silver = vec3(0.75, 0.75, 0.75);
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uniform bool use_gold = true;
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uniform float roughness : hint_range(0.0, 1.0) = 0.1;
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uniform float metallic : hint_range(0.0, 1.0) = 1.0;
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void fragment() {
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// Called for every pixel the material is visible on.
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}
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vec3 metal_color = use_gold ? metal_color_gold : metal_color_silver;
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ALBEDO = metal_color;
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METALLIC = metallic;
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ROUGHNESS = roughness;
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//void light() {
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// // Called for every pixel for every light affecting the material.
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// // Uncomment to replace the default light processing function with this one.
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//}
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vec3 view_dir = normalize(-NORMAL);
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vec2 env_uv = vec2(0.5 + 0.5 * view_dir.x, 0.5 - 0.5 * view_dir.y);
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vec3 env_reflection = texture(env_texture, env_uv).rgb;
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EMISSION = env_reflection * 0.5;
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}
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BIN
Zennysoft.Game.Ma/src/map/map shaders/dsrt.jpg
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BIN
Zennysoft.Game.Ma/src/map/map shaders/dsrt.jpg
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34
Zennysoft.Game.Ma/src/map/map shaders/dsrt.jpg.import
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34
Zennysoft.Game.Ma/src/map/map shaders/dsrt.jpg.import
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://02j4vggafyp3"
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path="res://.godot/imported/dsrt.jpg-fbcad860b4cc3e93fbb211916fb8a05e.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/map/map shaders/dsrt.jpg"
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dest_files=["res://.godot/imported/dsrt.jpg-fbcad860b4cc3e93fbb211916fb8a05e.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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7
Zennysoft.Game.Ma/src/map/map shaders/noise void.tres
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7
Zennysoft.Game.Ma/src/map/map shaders/noise void.tres
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@@ -0,0 +1,7 @@
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[gd_resource type="FastNoiseLite" format=3 uid="uid://c7mj06ydprexd"]
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[resource]
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noise_type = 2
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seed = 1
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frequency = 0.0264
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domain_warp_enabled = true
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