overworld tweaks, moved unused bgm oggs to refuse folder. Added ambient proximity sounds to Overworld, created neccessary Audio Buses, added ambient sound to Altar.
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=70 format=4 uid="uid://dl6h1djc27ddl"]
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[gd_scene load_steps=71 format=4 uid="uid://dl6h1djc27ddl"]
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[ext_resource type="Script" uid="uid://c1nhqlem1ew3m" path="res://src/map/dungeon/code/Floor0.cs" id="1_db2o3"]
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[ext_resource type="Texture2D" uid="uid://b27ksiyfefb33" path="res://src/map/dungeon/models/Set A/02. Altar/02_ALTAR_FLOOR_ZER0_VER_outside_desert.png" id="2_xh2ej"]
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@@ -28,6 +28,7 @@
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[ext_resource type="PackedScene" uid="uid://d0pl1n1jf77jm" path="res://src/items/effect/EffectItem.tscn" id="24_t3xa0"]
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[ext_resource type="Resource" uid="uid://bptg6eybj5dxk" path="res://src/items/effect/resources/DevicRecall.tres" id="25_qqc7i"]
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[ext_resource type="Shader" uid="uid://c4a68uhm5o2h4" path="res://src/map/map shaders/Altar Sky Environment.gdshader" id="28_ojbcg"]
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[ext_resource type="AudioStream" uid="uid://bmiitw4fcs68e" path="res://src/audio/AMB/amb_wind_loop_altar.wav" id="29_6iwuh"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8ib2a"]
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resource_name = "DESERT"
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@@ -675,18 +676,18 @@ size = Vector3(2.97754, 2.34912, 3.79205)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_6iwuh"]
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shader = ExtResource("28_ojbcg")
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shader_parameter/day_top_color = Color(0.373526, 0.694577, 0.910347, 1)
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shader_parameter/day_bottom_color = Color(0.422159, 0.591529, 0.751304, 1)
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shader_parameter/day_top_color = Color(0.110511, 0.211694, 0.207729, 1)
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shader_parameter/day_bottom_color = Color(0.330221, 0.542076, 0.605553, 1)
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shader_parameter/sunset_top_color = Color(0.375928, 0.529835, 0.733631, 1)
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shader_parameter/sunset_bottom_color = Color(0, 0.263846, 0.458067, 1)
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shader_parameter/night_top_color = Color(0.02, 0, 0.04, 1)
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shader_parameter/night_bottom_color = Color(0.1, 0, 0.2, 1)
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shader_parameter/horizon_color = Color(0, 0.7, 0.8, 1)
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shader_parameter/horizon_blur = 0.25
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shader_parameter/sun_color = Color(0.977718, 0.99354, 0.912952, 1)
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shader_parameter/sun_sunset_color = Color(0.941993, 0.448101, 0.355316, 1)
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shader_parameter/sun_size = 0.336
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shader_parameter/sun_blur = 0.74
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shader_parameter/sun_color = Color(0.900585, 0.632559, 0.334535, 1)
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shader_parameter/sun_sunset_color = Color(0.806005, 0, 0.0992685, 1)
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shader_parameter/sun_size = 0.062
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shader_parameter/sun_blur = 0.214
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shader_parameter/moon_color = Color(1, 0.95, 0.7, 1)
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shader_parameter/moon_size = 0.06
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shader_parameter/moon_blur = 0.1
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@@ -714,21 +715,28 @@ background_mode = 2
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sky = SubResource("Sky_gbv4o")
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ambient_light_source = 1
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reflected_light_source = 1
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sdfgi_use_occlusion = true
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sdfgi_read_sky_light = false
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sdfgi_min_cell_size = 0.01
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sdfgi_cascade0_distance = 0.64
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sdfgi_max_distance = 10.24
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glow_enabled = true
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glow_intensity = 0.94
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glow_strength = 0.38
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glow_intensity = 0.51
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glow_strength = 0.26
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glow_bloom = 1.0
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glow_blend_mode = 0
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fog_density = 0.0565
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fog_height = -47.63
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fog_height_density = 0.2481
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volumetric_fog_density = 0.0078
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.02
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volumetric_fog_albedo = Color(0.439054, 0.435171, 0.424614, 1)
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_ojbcg"]
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auto_exposure_enabled = true
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dof_blur_far_enabled = true
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dof_blur_far_distance = 38.16
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dof_blur_amount = 0.03
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dof_blur_far_distance = 29.84
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dof_blur_amount = 0.06
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[node name="Floor0" type="Node3D"]
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script = ExtResource("1_db2o3")
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@@ -842,7 +850,7 @@ debug_color = Color(0.937255, 0, 0.623529, 1)
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[node name="PlayerSpawnPoint" type="Marker3D" parent="Spawn Points"]
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unique_name_in_owner = true
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 3.625, -2.89376, -1.035)
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 37.3951, -2.89376, -1.035)
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[node name="ExitSpawnPoint" type="Marker3D" parent="Spawn Points"]
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unique_name_in_owner = true
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@@ -897,9 +905,15 @@ Stats = ExtResource("18_ntxe5")
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environment = SubResource("Environment_c86uk")
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camera_attributes = SubResource("CameraAttributesPractical_ojbcg")
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("29_6iwuh")
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volume_db = -8.0
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autoplay = true
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bus = &"AMBIENT"
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.906308, 0.192522, 0.37622, 0, -0.890213, 0.455545, 0.422618, -0.412864, -0.806807, 0, 50.5013, -89.3095)
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light_color = Color(0.895215, 0.840514, 0.805904, 1)
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light_energy = 5.08
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transform = Transform3D(-0.472551, -0.312957, -0.823865, -8.17251e-08, -0.934826, 0.355107, -0.881304, 0.167806, 0.441753, 0, 50.5013, -89.3095)
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light_color = Color(0.741575, 0.674356, 0.615845, 1)
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light_energy = 3.762
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shadow_enabled = true
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shadow_blur = 2.832
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